Hello guys.
Does anybody know how to fix this issue?
Game runs in Unity player without any problems,
but when I try to build the project for IOS it shows exception:
Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0