I’m getting a weird exception when launching a Windows 8.1 application:
I don’t have any errors when building the Visual Studio solution from Unity and I have the Compilation Override set to “Use Net Core”. I’m not using any Hashtables, ArrayLists, Queues or anything from the missing .NET classes.
An empty project compiles and works fine, but when we build our game it builds succesfully and then crashes at start.
I think I tried everything - please help, I’m getting desperate.
This was the fix for the problem I just encountered. Wanted to put it out there for anyone else having this error. I added DOTween to my HoloLens project and couldn’t get the type to be recognized in my build. Only when I built the generated project to a new folder did the resulting build recognize the new plugin DLL files.