When I try to use Application.LoadLevel(SceneName) I get the error
(Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 34)
Could not produce class with ID 152
(Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/Serialize/SerializedFile.cpp Line: 857)
2012-01-11 11:00:44.443 book[1567:707] Received memory warning.
WARNING -> applicationDidReceiveMemoryWarning()
The scene I am loading is rather large if that helps. Trying to do this on a iPad.
Any thoughts?