Hi all,
I’m currently on the latest BETA build, I believe IAP were working before I upgraded, however I am now receiving a error within the editor.
I can’t seem to find any help on this issue anywhere else. Anyone had the same problem? How can I fix this?
TypeLoadException: Could not resolve type with token 01000025 (from typeref, class/assembly SimpleJson.SimpleJson, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
UnityEngine.Purchasing.PurchasingManager.OnPurchaseSucceeded (System.String id, System.String receipt, System.String transactionId) (at /Users/stevenb/unity-src3/Extensions/UnityPurchasing/Runtime/Purchasing/PurchasingManager.cs:111)
UnityEngine.Purchasing.JSONStore.OnPurchaseSucceeded (System.String id, System.String receipt, System.String transactionID) (at <bb75b04c773345d791147de656bca8d1>:0)
UnityEngine.Purchasing.FakeStore.<>n__0 (System.String id, System.String receipt, System.String transactionID) (at <bb75b04c773345d791147de656bca8d1>:0)
UnityEngine.Purchasing.FakeStore+<>c__DisplayClass15_0.<FakePurchase>b__0 (System.Boolean allow, UnityEngine.Purchasing.PurchaseFailureReason failureReason) (at <bb75b04c773345d791147de656bca8d1>:0)
UnityEngine.Purchasing.FakeStore.FakePurchase (UnityEngine.Purchasing.ProductDefinition product, System.String developerPayload) (at <bb75b04c773345d791147de656bca8d1>:0)
UnityEngine.Purchasing.FakeStore.Purchase (System.String productJSON, System.String developerPayload) (at <bb75b04c773345d791147de656bca8d1>:0)
UnityEngine.Purchasing.JSONStore.Purchase (UnityEngine.Purchasing.ProductDefinition product, System.String developerPayload) (at <bb75b04c773345d791147de656bca8d1>:0)
UnityEngine.Purchasing.PurchasingManager.InitiatePurchase (UnityEngine.Purchasing.Product product, System.String developerPayload) (at /Users/stevenb/unity-src3/Extensions/UnityPurchasing/Runtime/Purchasing/PurchasingManager.cs:60)
UnityEngine.Purchasing.PurchasingManager.InitiatePurchase (UnityEngine.Purchasing.Product product) (at /Users/stevenb/unity-src3/Extensions/UnityPurchasing/Runtime/Purchasing/PurchasingManager.cs:38)
Purchasing.BuyProductID (System.String mProductId) (at Assets/Scripts/Classes/Purchasing.cs:85)
InitScreenStore+<Initiate>c__AnonStorey0.<>m__0 () (at Assets/Scripts/Classes/Screen Initialisation/Store/InitScreenStore.cs:59)
UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166)
UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update()