Could not resolve :VuforiaEngine

i got this error when i try to build android app

FAILURE: Build failed with an exception.

  • What went wrong:
    Execution failed for task ‘:launcher:checkReleaseAarMetadata’.

Could not resolve all files for configuration ‘:launcher:releaseRuntimeClasspath’.
Could not resolve :VuforiaEngine.
Required by:
project :launcher > project :unityLibrary
Could not resolve :VuforiaEngine.
invalid start of token at position 30 in pattern /C:/Users/ASUS/Documents/2025/[1} Project/My project/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/libs/artifact.[ext]

  • Try:

Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.
Get more help at https://help.gradle.org.

BUILD FAILED in 3s

UnityEditor.EditorApplication:Internal_CallDelayFunctions ()

How to troubleshoot build failures:

Obviously, if there is actionable data, clues or information within any of the errors, fix those problems. Each error entry may have more information than can fit in the console log so select each error and read the expanded view below it.

If that gives you nothing worthwhile (look to Google! You’re never the first one!), then…

First, make a blank project with a single blank scene and prove that it builds successfully.

If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. It may even be necessary to change to a different version of Unity3D. It is generally best to stay with LTS versions of Unity3D.

Until you can build a blank project to the target platform, don’t fiddle with anything else.

Once you can build a blank project, now bisect the problem by bringing over parts of your current project and building it one subsystem at a time, perhaps stubbing things out that might trigger compiler errors.

Most often things that prevent building are misconfigured or incorrectly-installed or incompatible third-party libraries such as Firebase or AdMob or IronSource.

Once you identify the subsystem, go to the documentation for it and make sure you are doing it correctly.

It may also be helpful to work through a tutorial or two for whatever subsystem is making the build fail.

Android build not building:

Circa July 2022 here have been reports of Unity’s installer failing to install the Android Tools.

Here was how I brought up Unity2020.3.41 and the Android SDK 31 on October 30, 2022 (edited on August 23, 2023 to include Android SDK 33…) (and again for SDK34):

Android Gradle errors and other related stuff:

Android SDK35 stuff:

thank you for your respon.

i have build on my old device on unity 2021…3.21f and everythink is ok. but when i try to build on my new device with same unity version i got this error, alway same error. vuforia engine cannot resolve

Try moving your project to a path without symbols, something like C:\UnityProject.

thank you so much, it’s work.