Could somebody test this?

I need to know if this game is balanced enough, but i can’t really decide. Basically you are a cannon and you shoot targets and get power ups and stuff. You can’t lose, you just get as high of a score as possible. But before i put in more maps, i want to make sure the gameplay is nicely balanced. My biggest concern is that the laser bonus (which gives you a bullet that is not affected by gravity) might be to long. Right now its set to 15 seconds before it switches back to the regular cannon ball.

So if anyone would like to try it, here it is (its a windows .exe since the 3.5 beta wont do webplayers that work on other computers) : 781430–28549–$CannonBall1.zip (14.6 MB)

bump

Interesting idea. I think there cant be nothing like “not ballanced”, because you only make higher score and it is always absolute. All players have always same conditions, so it does not matter how fast are points going up, how long bonuses lasts.

Ballance is question only if there are two sides against each other.

Good point, but also should i put some sort of sound or something to play when the bonuses appear? Because when I play it, its hard for me to find the bonuses and shoot at them before they disappear.