Hi, as the title says, you can look at the image below and see in the game / camera view there is a dark artifact that curves along the screen (it darkens all objects, not just a specific one) if I’m too close / angled a certain way. It also occurs with in the scene view if I align my camera in a similar way. I haven’t worked much in unity in a while, but I don’t believe I’ve encountered this before - possibly it’s a HDRP thing? (I haven’t worked in HDRP before so).
Cheers~
I don’t have a direct answer, but you should use the Frame Debugger to isolate the problem.
If it’s not immediately apparent, you should disable features slowly (likely one of the ones in your Volume) to figure out where it’s coming from.
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This is because of pcss shadow. You can adjust the normal and depth bias to solve the issue.
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Yeah that was exactly it, thanks man! I had my shadow resolution on ultra as well, which turns out to worsen the effect. I’m not exactly sure what those settings do so I didn’t want to push them to the extreme, so turning down the resolution to medium allowed me to created a good balance of settings.