I am making a scene in my game in which you will have to go through a loong road. As it will take some time, i want to make something pretty and simple, but i don’t have any idea of what to do.
I made the road in the middle, and some grass around it and some fences. I will add some trees on the grass, but my question is: What could i add on the sides (marked by the red arrows) do fill those empty voids there?
Maybe you should make a winding road instead of a straight one? With houses, bushes, trees, garbage collectors, parking lots, buildings of any kind, whatever, anything that could fill void places.
@BravenBitSoftware , I feel that the Forest idea is too simple. I mean, like the other guy suggested, winding roads would be good. The path should be made dynamic, and scenery changes along the way would be more attractive.
You see that grey part at all because you’re using the default skybox. Adding a skybox that doesn’t show grey there will add a lot to the game. You could also create large terrains along both sides extending further outward, or you could place water. I’d probably make one side a shoreline with water and the other side some hills, maybe add some curves to the roadway. Make it like highway 1 in California.
I added some extra things to make it a little more tropical, which is the setup of the game and added a new skybox with a blue sky and some cute clouds. Thanks guys, i think this might transmit the atmosphere i was looking for.
I would put a quad with a repeating texture of Steve Buscemi’s face on one side. Then a video playing Dali’s “An Andalusian Dog” on the other. And that baby sun face thing from Teletubbies on the horizon.
But that’s just me because you didn’t really give any context to the game or the scene.
I mean, you can give context to a road. What sort of game are we playing where we find ourselves on this road? What is happening in the game when we are on this road? What has just happened, what is about to happen? To @TonyLi 's point: what do you want the player to feel while they are on this road?
We are playing a game that is supposed to be addictive and make you have a lot of fun. You are traveling. It’s a long road, it’s quite easy to discover the feeling: I don’t want the player to look at the environment and say “Woah! That’s soooo boring”.
I read the whole thread. You never once mentioned why there’s a road, what the setting and theme of the game are, what platform you’re aiming for, what the mechanics are, or what kind of camera you are using.
“i want to make something pretty and simple”, platform doesn’t have ANYTHING to do with filling voids, mechanics neither, and for once look at the picture that’s the camera view ‘-’
Platform determines what mechanics are actually viable and your hardware targets. A first person shooter on a mobile device is going to have more strict limitations than one on PC and will play dramatically differently. You say the game is supposed to be “addictive and make you have a lot of fun” but you neglect to mention how. You don’t want the player to look at the environment and say “Whoa! That’s soooo boring?” Then give the player a reason to care about the environment they’re in. This is like… design 101.
No, you can literally implement any mechanics you want on any platform, it is just ignorant of you to say that hardware limitations can “block” you, and make you unable for an example to make a parkour game for smartphones. Again, mechanics don’t have ANYTHING to do with the design. Literally, there is no point on saying that, as mechanics and environment design are two completely different things, with completely different content. You are also confusing graphics with gameplay. Also, why are you even talking about this -.- This is a thread about filling voids on a road, not a discussion about the difference of developing for mobile and desktop.