Could someone help me figure out these profiler stats

trying to determine the effect terrain has on memory.I first did a max terrain full settings then a minimal one with everything turned to there lowest… There is only a 200 odd mb difference between the two iam i reading it right?. Should there not be a massive diff between a 100000x4096 and a 2000x32??

What sort of platform are you targeting that 200 MB of memory is pocket change?

Note that these numbers will go up once you start adding on details.

Pc…I just thought the terrain would use more memory 200 mb from a extreme max to a extreme min is pocket change imo.I tried adding mountains etc and it did not increase the memory used. Thing is why is there a initial 200+mb memory use this scene was nothing but the terrain the standard fps char and a directional light…

Try it in a stand alone build. In editor stats are always skewed. The editor itself takes up a chunk of resources.