could someone help

could some one help me im making a golf game here is my script


var isload = false;
var self;
var bullet : Transform;

self = Quaternion.identity;

function update (){

if (Touch.level_change){
isload = true;
}
if (isload){
Application.LoadLevel(2);
}
}

What’s Touch? There’s a struct Touch in Unity, but it hasn’t any level_change field. If Touch is a script name, you should change it to avoid access problems with the struct Touch.

Anyway, your code could be fixed and improved like this:

var bullet : Transform;
// you can declare the variable and initialize it in the same instruction:
var self = Quaternion.identity;

function Update (){ // update doesn't exist: it's Update!
  // apparently, the variable isLoad isn't necessary:
  if (Touch.level_change){
    Application.LoadLevel(2);
  }
}