Could Someone Just Answer These Questions For Me And I will be Happy

I have two issues with Unity and if someone could give me the solution, no code please, I would be happy.

  1. The editor camera (Hand Tool, hot key Q) used to work just fine, but now everything moves around a million miles per hour, so fast that you can’t even edit anymore. I am not quite sure how this happened, is there a way to go back to the default settings?

  2. When creating a new object, sometimes the object is created 10,000 miles away, off the map. And sometimes it creates the object right in front of you. I am not quite sure why sometimes its right in front of you and sometimes its so far away. Is there a quick way to guarantee your new object you create will be right in front of you.

  3. Sometimes you need to move an object to the other side of the map, is there a way to move an object to where you click?

Usually selecting any object and pressing F in the scene will reset this scaling effect.

Create the object, then go to its transform and RESET it (from the upper right context in the transform inspector). Now go to the scene and press F to focus on it. All future objects go to this F point until you move the editor camera.

Some ways:

  • zoom way out, move it

  • put other “marker” objects where you want it to go and copy/paste transform values (you can do the entire transform at once)

  • type the offsets in yourself, or at least get them close (in the transform inspector)

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Thank you for your help.

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