Could someone translate these to c#?

var ani : Animator;
var sound: AudioClip;

function Start () {
    ani.enabled = false;
}
 
function OnTriggerEnter () {
    AudioSource.PlayClipAtPoint(sound, transform.position);
    ani.enabled = true;
    Destroy(gameObject);
}

and this

#pragma strict

var NewScene : String;

function OnTriggerEnter(Col : Collider)
{
        if(Col.tag ==("Player"))
        {
            Application.LoadLevel(NewScene);
        }
}

public Animator ani;
public AudioClip sound;

    void Start () {
         ani.enabled = false;
     }
      
    void OnTriggerEnter () {
         AudioSource.PlayClipAtPoint(sound, transform.position);
         ani.enabled = true;
         Destroy(gameObject);
     }