I think most people think of it what I used to think, that those who play PD are showing off. The truth is people play PD because it’s a superior game play experience.
It seems to me that in so many games, implementing PD is difficult. I think perma-death is a poorly refined concept that needs better principles applied to it. I actually didn’t like Wizardy’s % system. My vision of ideal PD is a character goes through stages of health;
**Robust:**The character has 80% HP or more and has consumed food and water recently.
The character has slight stat bonuses.
Healthy: The character just has 80% HP or more.
The character is normal.
Worn: The character has between 80% HP and 50% HP.
The character deal slightly less damage.
Wounded: The character has between 51% HP and 20% HP.
The character also moves slightly slower.
Heavily Wounded: The character has between 21% HP and 0%HP
Vision is obscured some and damage and move speed penalties are greater.
Incapacitated: The character has just lost all HP and 1 minute count down starts.
Can’t move or attack. Must wait for; 1 minute, to be healed, or to be eaten and suffer 100% perma-death.
Gimped: The 1 minute countdown ends without being healed.
Recovered a little, can crawl around to try to get to a safe place to nurse your wounds. If attacked in this state it’s 100% perma-death.
Then… After your character dies, if it was a low level character you probably get a penalty to stats on new character, if it was a high level character you get a bonus based on the level of the character that died, so you didn’t lose everything, some part of that character lives on. This is how I always envisioned ideal PD to be.
Also, the thing to note about the above concept, is that when incapacitated, monsters will ignore you to fight other party members, or stupid monsters may think you’re dead and ignore you, moving while gimped may be a bad idea, best to wait till they move on or help comes. Class, gear and race may factor into how well monsters ignore you when downed.
Just imagine, your party is fighting a tough fight, one guy goes down and the rest of the party can’t get to him because they are wounded and being attacked. He panics and tries to crawl away attracting a monster to him. All they can do is watch and back out, leaving their friends to be torn apart and eaten alive!