This is a very fast modern streaming compression algorithms that still gives good compression ratios.
You like me might have noticed that the project folders, and in particular the metadata folders can grow massive. I have a couple of projects where they are over 1Gb.
In a test on a 1.64 Gb metadata folder zipped with fastest compression settings the files were compressed to 126 Mb.
So would it be possible to use LZ4 or similar compression on these folders content?
While it may not be the focus of your thread, I feel like anyone not using version control is not a very serious developer. I can’t imagine not using it for any project as it is simply too beneficial not to be using it. Either way though the amount of space we’re talking about is not really that noticeable on a modern platform.
I don’t know why you’re encountering problems with Windows’ compression as that should be on the file system level and not affect Unity in any way. I may have to grab one of Unity’s sample projects and try it out on that as a simple project doesn’t seem to have any problems.
I used to not bother with vcs on small/prototype projects, but after losing one, I ended up creating a repo just for multiple small projects. It’s really just become a way of life.
Something like this. The library folder is a local cache used for optimising stuff. It doesn’t need to be VC’d as it can always be generated on the fly.
The .meta files on the other hand contain some critical data.