Could Unity using Webassembly port Unity to the Web?
Even if possible, running the Unity editor within the memory constraints of a browser would be the death of all but the simplest projects.
Well there is Unity Tiny wouldn’t that be an ideal fit?
Maybe I’m misunderstanding. I thought you were referring to Unity actually building a web version of the editor. If so, my point was more about memory issues when loading assets, given that the Unity editor typically uses more memory just for assets than a web browser can be depended on to provide unless your project is fairly small.
Good point, I think webassembly is limited to 4 GB of memory(?).