I have a scene (it’s pretty large) but I am using occlusion culling (built in). However I can look at a wall and have 2000+ draw calls. No clue how. I am using NGUI for the GUI and have tried disabling it and it only removed about 7 calls so it is not that. Here are pictures of the game paused so you can see the OC and the draw call numbers (second pic just has lighting turned off):
You can see the vert num in the screenshot above. But since they are not all being drawn (thanks to O.C. as you can see in the above picture) how can the draw calls be so high. I would expect a couple of hundred (as I get when I look at the floor).
Each arched square is one. So three there plus that back wall is another mesh - the reality is with OC there should only be a couple hundred draw calls. I am using deferred rendering (I own PRO) with duel lightmaps and some real time shadows, but never seen anything like this before - it’s killing framerate (at around 25-40FPS ).