I keep Getting these errors. I’m making a multiplayer game that connects to the master server. What do they mean?
Errors:
Couldn’t send buffered RPCs to client
Received pong from (Ip address)
Thanks in advance!
I keep Getting these errors. I’m making a multiplayer game that connects to the master server. What do they mean?
Errors:
Couldn’t send buffered RPCs to client
Received pong from (Ip address)
Thanks in advance!
Hey i had same problem, i solved it by going into build settings-> player settings → resolution and presentation → check “run in background”.
Could you get us more information? Copy/paste some code with the line that generates the error.
In this code, the only buffered RPCs sent are in the functions spawnPlayer1 and spawnPlayer2. Try to test the connection before instantiating GameObject. It could help you solve this.
– Tourist1. Comment the content of the two functions. Is the error still there? 2. Instead of using Network.Instantiate, send a RPC using networkView.RPC and set a Debug.Log in the RPC function. Is the error still there?
– TouristI commented them. I don't got the error anymore. Do you know how I would spawn a player with networkView.rpc? :D
– uberokeer
Haha thanks! But i don't have this problem anymore :P
– uberokeerThx, Kwoth. I forgot to turn it on.
– Lost_First_BoxI can't upvote yet, but this solve my issue!
– brimockThank you for this, my game runs perfectly now.
– SaL_GamesThis also solved my issue, thanks!
– garrettstrobel