Couldn't send buffered RPCs to client?

I keep Getting these errors. I’m making a multiplayer game that connects to the master server. What do they mean?

Errors:

Couldn’t send buffered RPCs to client

Received pong from (Ip address)

Thanks in advance!

2 Answers

2

Hey i had same problem, i solved it by going into build settings-> player settings → resolution and presentation → check “run in background”.

Haha thanks! But i don't have this problem anymore :P

–

Thx, Kwoth. I forgot to turn it on.

–

I can't upvote yet, but this solve my issue!

–

Thank you for this, my game runs perfectly now.

–

This also solved my issue, thanks!

–

Could you get us more information? Copy/paste some code with the line that generates the error.

Still Having the problem, Anyone?

–

In this code, the only buffered RPCs sent are in the functions spawnPlayer1 and spawnPlayer2. Try to test the connection before instantiating GameObject. It could help you solve this.

–

Yeah it connects just fine when i do that.. Any recommendations? :D

–

1. Comment the content of the two functions. Is the error still there? 2. Instead of using Network.Instantiate, send a RPC using networkView.RPC and set a Debug.Log in the RPC function. Is the error still there?

–

I commented them. I don't got the error anymore. Do you know how I would spawn a player with networkView.rpc? :D

–