Count Deaths

Okay, so basically I am making a 2D Platformer game. I’ve sat so each time you get out of range of the camera, you die and get spawned back to a certain point X Y Z. Now this script is added to a cube with box collider and “is trigger” checked. I would like to do so a guitext COUNTS how many times they fall down there, but I don’t know how to, any ideas?
Here’s my death fall script, if it is of any help:

var spawnPoint : Transform;
var spawnPointX = -0.001256943;
var spawnPointY = 2.869796;
var spawnPointZ = -2.352078e-08;

function OnTriggerEnter(other : Collider) {
		if(other.tag == "Player"){
			other.gameObject.transform.position = Vector3(spawnPointX, spawnPointY, spawnPointZ);

Basically you create a int and add one every time the player dies. Then you use OnGUI and GUI.Button (look these up in the reference).

Here is the C# version

private int noDeaths;

void OnTriggerEnter(Collider other) {
    if(other.tag == "Player"){
        other.gameObject.transform.position = new Vector3(spawnPointX, spawnPointY, spawnPointZ);
        noDeaths = noDeaths + 1;

void OnGUI() {
    GUI.Label(new rect(20,20,100,100),"Deaths: " + noDeaths.ToString())

Add a reference to the GUIText withing the script and set the text property of GUIText.