Countdown and Gameover,Game over based on collider and timer

Hey everyone, I need some help. In the project I’m working on there will be 3 rooms. I want each one to have a timer and when the timer runs off and the player is still in the room, it’s game over. How do I do that code-wise?,Hey community, I want to make something and I’m really no sure how. In my game I want each room to have a countdown and If the player is still in the room after the countdown, it’s game over. Any ideas on how to do that code-wise?

First of all, you would want 3 separate GameObjects with trigger box colliders set up in the editor. These would be your rooms.

On each room GameObject you would want a copy of a script that looks something like this:

Using System.Collections;
Using System.Collections.Generic;
Using UnityEngine;

public class EscapeRoom : MonoBehaviour //Or what ever you want to call it
{
        public float escapeTime; //How long you have to escape that room

        private float endTime;
        private bool started;

        private void OnTriggerEnter(Collider other)
        {
                if(other.gameObject.CompareTag("Player")) //Make sure player GameObject is tagged right
                {
                        endTime = Time.time + escapeTime;
                        started = true;
                }
        }
        private void OnTriggerExit(Collider other)
        {
                if(other.gameObject.CompareTag("Player")) //Make sure player GameObject is tagged right
                {
                        started = false;
                }
        }

        private void Update()
        {
                 if(started)
                 {
                         if(Time.time >= endTime)
                         {
                                //Game Over!
                         }
                 }
        }
}

If this helps please let me know by marking it as the answer! :slight_smile: Good luck!