Countdown problem

Hello, I have a little problem with my countdown script.
My game has a countdown that if it reach 0, this will freeze the game and you have to Press R to reload the scene, it works but after it reload the scene, the scene is still frozen, Can anyone help me please?
I know that Time.timeScale = 0; is causing the problem, It may be a little thing but Im noob scripting. Help me please.

  var timer: float = 300; // set duration time in seconds in the Inspector
  var isFinishedLevel : boolean = false; // while this is false, timer counts down
  
  function Update()
  {
  if (!isFinishedLevel) // has the level been completed
  {
  timer -= Time.deltaTime; // I need timer which from a particular time goes to zero
  }
  
  if (timer > 0)
  {
  
  guiText.text = timer.ToString("F0");
  
  }
  else
  {
  guiText.text = "Press R to restart"; // when it goes to the end-0,game ends (shows text: time over...)
  Time.timeScale = 0;
  if (Input.GetKeyDown("x")) // And then i can restart game: pressing restart.
  {
  
  Application.LoadLevel ("as"); // reload the same level
  
  }
  }
  }

Try adding a Time.timeScale = 1; after Applcation.LoadLevel.

1 Like

Wonderfull, thanks!! works

You’re welcome. :slight_smile:

1 Like