Hi,
This is called Framebuffer Invalidation (glInvalidateFramebuffer()) in OpenGL ES. While we can do this for RenderTexture, can we do it for the system provided framebuffer?
I managed to reduce the warnings of “RenderTexture color surface was not cleared/discarded” to 1 by
- Insert DiscardContents() for target RenderTexture before Blit().
- All cameras clear color.
, but I can’t go further to remove that 1 warning.
Thanks!