Counting and comparing score of two players

Hello I am making 2D platformer for two players and now I am stucked. I want to count score for both players and then compare it who wins. Can you help me?

using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;

public class SimplePlatformController : MonoBehaviour
{     

    public GUIText scoreText;
    private int score;
    public SimplePlatformController player1;
    public SimplePlatformController player2;

    void Start()
    {
        score = 0;
        UpdateScore();    
    }

    public void AddScore (int newScoreValue)
    {
        score += newScoreValue;
        UpdateScore();
    }

    void UpdateScore ()
    {
        scoreText.text = "Korunky: " + score;
    }

    void OnTriggerEnter2D(Collider2D other)
    {           
        if (other.gameObject.CompareTag("PickUp"))
        {
            other.gameObject.SetActive(false);
        }
    }
}

make private int score; a public and then you can do

var totalScore = player1.score + player2.score;

Hello so I have correct code but getting an error CS0119 expression denotes a value’ where a method group’ was expected, on if (other.CompareTag(“Player1”)(“PickUp”)) for other.

 if (other.CompareTag("Player1")("PickUp"))
        {
            other.gameObject.SetActive(false);
            count1 = count1 + 1;
            SetCountText();
        }