Hello, is there a way to count how many colliders are colliding my object at the same time??
The problem is:
I have a character and he can pick up rigidbodies when it touchs one and I press a button but the only way I have to avoid it pick 2 objects at same time is to make the collider small but there is always a chance to pick more than one at once, so is there a way to deny he pickup any objects if there are more than one collider collidiying?
if ( !playerHoldingItem ) {
PickUpItem();
} else {
// don't pick up item, he's already got one
}
That's all pseudocode of course. Just have a check to say you can only hold one item at once.
If you do need to know how many are colliding, in each OnCollisionEnter (or TriggerEnter) increment a variable on the player; then in Exit, decrement that variable.
the proplem not with collider because u cant add 2 collider at same time try it
the proplem might be in script or ( adding the same script to multiple object )
try to chick your script