I made textures for the numbers 0-9 and im trying to count them up when i collect something.
My Code Is:
var g0 : Texture2D; var g1 : Texture2D; var g2 : Texture2D; var g3 : Texture2D; var g4 : Texture2D; var g5 : Texture2D; var g6 : Texture2D; var g7 : Texture2D; var g8 : Texture2D; var g9 : Texture2D; var scoreOnes : int; var scoreTens : int; var numberOnes; var numberTens; //Gui Stuff var skin : GUISkin; private var originalWidth = 1280.0; private var originalHeight = 800.0; private var scale: Vector3; function LateUpdate () { Conversion(); } function Update () { //Adding To The Score receiver = GameObject.FindWithTag("CollectionManager").GetComponent(CollectingFollowersReceiver); scoreOnes = receiver.greenCnt + receiver.purpleCnt + receiver.blueCnt + receiver.yellowCnt + receiver.whiteCnt; } function OnGUI () { scale.x = Screen.width/originalWidth; scale.y = Screen.height/originalHeight; scale.z = 1; GUI.skin = skin; var svMat = GUI.matrix; GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, scale); GUI.Box(Rect(100,0,230,50), ""); GUI.DrawTexture(Rect(250,0,50,50), numberOnes); GUI.DrawTexture(Rect(210, 0, 50, 50), numberTens); GUI.matrix = svMat; } function Conversion () { if(scoreOnes == 0) { numberOnes = (g0); } if (scoreOnes == 1) { numberOnes = (g1); } if (scoreOnes == 2) { numberOnes = (g2); } if (scoreOnes == 3) { numberOnes = (g3); } if (scoreOnes == 4) { numberOnes = (g4); } if (scoreOnes == 5) { numberOnes = (g5); } if (scoreOnes == 6) { numberOnes = (g6); } if (scoreOnes == 7) { numberOnes = (g7); } if (scoreOnes == 8) { numberOnes = (g8); } if (scoreOnes == 9) { numberOnes = (g9); } if (scoreOnes == 10) { scoreOnes = 0; numberOnes = (g0); scoreTens = scoreTens + 10; } if (scoreTens == 0) { numberTens = (g0); } if (scoreTens == 10) { numberTens = (g1); } if (scoreTens == 20) { numberTens = (g2); } if (scoreTens == 30) { numberTens = (g3); } if (scoreTens == 40) { numberTens = (g4); } if (scoreTens == 50) { numberTens = (g5); } if (scoreTens == 60) { numberTens = (g6); } if (scoreTens == 70) { numberTens = (g7); } if (scoreTens == 80) { numberTens = (g8); } if (scoreTens == 90) { numberTens = (g9); } }
I know this is a little hard to understand but this posting crap is working against me. What im trying to do is change the GUI Textures based on the score variables, the thing is, When scoreOnes = 10, it resets the texture back to 0 and not the score itself. Then on top of that the Texture for the tens place goes to 1 but counts up to 9 rapidly because it in a function that is called everyframe.
Sorry for this mess of a post any help would be great.Thanks