I used VectorWorks (CAAD), Cinema4d and Unity on that.
As you can see there are still some problems with my Lightmaps/UV mapping, as well as polygon overlay…
Can someone please help me with the glass material? I used this glass shader and the reflections are way too much - I’m still trying to understand how to write shaders… can somebody please tell me how to reduce the reflections on the glass material?
What is the " _MainTex ("Base (RGB) Transparency " for? Is that for a grayscale texture?
I’d love to hear what else can be done better !
Thx
-i don’t know if its a flipped normal issue or a shader issue, but i’m seeing strange faces on the doorframes (look near the floor on the center dividers). also there’s some z-fighting on the edges of the frame - you probably have the faces too close to the walls beneath.
-your brick textures have a noticable spot pattern of light dark areas. you could try fooling with the high pass filter in an image app. to fix this.