1). I have the spec map in the alpha channel of the color map. I dont know if this is were the issue is coming from but I’m getting some strage shading issues almost like a shadow being cast but there is nothing that could be casting a shadow. picture added to show the issue.
2). is there a place to set transparency sorting? I have attached a pic to illistrat the problem. All the cards should be above the table label.
Not sure about the shadows, but the transparency sorting is easy to “sort” out (ba-dum-bum)…
http://forum.unity3d.com/viewtopic.php?p=323884
I do apreciate the pun. I dont understand were to set this alpha variable at. If its a script I need to write then were do I write it. The post you brought me to tells me a value has to be set but not were to set it. I know nothing of scripts, were to write them, how to apply them, or even how to write them.
You can set the render queue with a script like the following on the card objects:-
function Start() {
renderer.material.renderQueue = 3;
}
thanks I will give it a try. As for the shadow issue it went away when I set the graphics to fantastic.