[Course Dropped] 2D game kit not showing node gizmos and enemy visual parameters

Hello there, I totally beginner with Unity and I have so much to learn. First of all, I know there may be lot of similar thread to this, but I did my research, don’t even know what to call it so I can’t find accurate results.

I purchased several courses in Udemy to start my way up and I have troubles with it. I’ve been following the course and I notice some discrepancy in pretty much everything. and I need help figuring why. here are the examples:

example 1: the lesson taught me how to add moving platform from the templates and basically as soon as they drop the moving platform, starting point and its destination appeared right from the screen. they can adjust the positioning of the destination pretty easily by just adjusting the gizmos of the nodes. but when I do that, I figured I have to manually input the numbers and previewing via slider every time. what’s wrong with my unity settings?

example 2: the lesson also shows adding the enemy and as soon as they did, the enemy vision and aggro range is displayed. and for me, just like example 1, nothing but numbers.

example 3: when I added pushable box, and add extra damager component, it doesn’t show the hit boxes unlike the course I’m watching. same problem, no visual parameters, just numbers from inspector.

Is there any setting I need to do first? or is it purely because of unity licenses?
Thanks in advance.

It could be the Gizmos are turned off, but they usually are defaulted to on. But, before you go messing with those, try some things.

For example 1: You might have the wrong manipulation tool selected: 6385818--711597--upload_2020-10-5_15-7-10.png
The “Move Tool” is the one you are probably seeing in the tutorials and that is the 4 arrows on the left. It will display the X, Y and Z gizmo. If it doesnt, double click your object to make sure you are on top of the object. If it still isnt there, check the Gizmos dropdown on the Scene view tab.

For example 2: It could be a couple things. Select your Enemy and expand the Collider component and see if that shows up on the character in the scene view. Also, toggle on the Gizmo button on the Game view tab (this works differently than the Scene view tab Gizmo dropdown).

3: You probably need to expand the collider2D component in the inspector.

Ex: Collider2D collapsed in inspector:

Collider2D Expanded in Inspector:

You should now be able to see the outline.

If that still doesnt work, try it on all of the child objects too. Double click on them to center on them, make sure their transform coordinates arent completely out of whack.

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Thanks Cornysam! I’ll try each one and see what works. much much appreciated.

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