I play video in Unity, use the function “GL.IssuePluginEvent” to call native to render;
when I decode Video with CPU then the CPU goes up to 150%;
But in Android CPU is 60%!
See below xcode profiler shows:
I play video in Unity, use the function “GL.IssuePluginEvent” to call native to render;
when I decode Video with CPU then the CPU goes up to 150%;
But in Android CPU is 60%!
See below xcode profiler shows:
Thanks for your reply
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