I am implementing my own CPU vertex skinning code to replace the one built-in in Unity.
Is there an example or some source code that already shows how to do this?
I am having trouble dealing with the bindPoses and the bone transforms.
Cheers.
I am implementing my own CPU vertex skinning code to replace the one built-in in Unity.
Is there an example or some source code that already shows how to do this?
I am having trouble dealing with the bindPoses and the bone transforms.
Cheers.
Is there a reason you’re implementing your own when you don’t know how?
I want to explore some optimization opportunities and for learning how it works internally.