Cpu Vertex Skinning Example?

I am implementing my own CPU vertex skinning code to replace the one built-in in Unity.

Is there an example or some source code that already shows how to do this?

I am having trouble dealing with the bindPoses and the bone transforms.

Cheers.

Is there a reason you’re implementing your own when you don’t know how?

I want to explore some optimization opportunities and for learning how it works internally.