This only affects the view from some angles and distances, but when it’s bad, it’s really bad. I made this cat character in 3DS Max, gave him a carpet for material and used UVW mapping to improve it and also to add facial features on top, and while it now looks good in Max, pictured here is a shot of it from one unflattering angle in Unity’s game scene.
I may very well redo it a bit to have better fur, but for now, any idea why this may be happening?