Hey all, I am working on a 3d game but would like there to be a 2d minigame for craftin specific components. Its hard to describe but the best way to explain it is a game like Opus Magnum. I’ll do my best to explain for people who haven’t played it or don’t know what it is.
You are trying to create a product (let’s say its a mana potion for this explaination) out of materials (A and B) but they need to go through a process before they can be combined. B needs to be cooked to turn it into C which when added to A will make the Mana Potion (A + C = MP)
You have a large empty grid where “machines” can be placed down in any order and combination that you would like. The machines can be linked together to create processes, and your materials will hopefully go through the processes and you end up with your desired product. Materials will physically move from one machine to the next, with each machine affecting the material in some way.
With just the example from above, I would need 2 “loading machines” which allow you to put 1 material each into the whole process. Then 2 “moving machines” to move the materials to the next machine. In the case of material B the next machine is a “cooking machine” Then both materials are moved into a “combining machine” which produces the mana potion we want.
I’ve never done anything like this before, but I have made my own grid based inventory so I imagine it would be something like that. If anyone has amy knowledge at all on how this would be done, or a tutorial I can watch, that would be amazing!