" Crafty "patching system for Unity projects.

Windows and Mac initially but I intend to release for Ubuntu (and unsupported on other nix distros) asap as well.

You can read more about the project on our under construction site here: Uemeu | Because Winning Is The Most Fun. or on our Facebook page here

I plan to have a flexible and regular update pattern so something like this would be perfect.

where can I get that?

Has this awesome tool been released now?
I want to pay for this! Please donā€™t let us wait :smile:
You will make thousands of dollars with this!

SoBiT and others i am very sorry for your wait.
Crafty is 99 % ready the only 1 % is us waiting for our testers to send us a full report on possible bugs.
We made a list of 52 things they need to test.
What i can say is what we change, add or take away from Crafty to make it look much more, well " connected " with Unity.

First, we will make Crafty work on Windows Mac and Linux for sure with out any problem, highly possible that it will work also on MOBILE devices.
( thanks to our fantastic programmer who works for us even after very big accident ).

Second it is MUCH easier to use the video posted earlier are well not to date, now everything appears in Unity with simple questions on:

  • How you want to name your patch.
  • Where is the previous version of your game.
  • Where is the new version
    DONE.
    ( patch will appear in you asset project in the folder with your project, it will create a nice folder there name Patches ).

Now an amazing good news that i am very happy about.
NO MORE OUTSIDE CODDING.

Launcher works within the game it self and it is 100 % integrated with Unity it means you create graphics for Launcher using Unity GUI or one of the fantastic products like NGUI. It works perfectly no errors no nothing.

You need to still put patch on your website or server you created ( for example your own PC ) but that is of course obvious and its not up to us to decide which technology you think is best. We give you complete freedom.

To non programmers donā€™t be worried, we will make 3 or 4 tutorials on youtube showing how to make it, so the only knowledge you will need is to how make an awesome graphic for your GUI launcher.

What we plan in short future is to speed up the process of making the patches ( that already is very fast ) but also lowering the size of the patch it self.

Now some numbers.

We test Crafty on big projects to make sure they can support what ever size you need.
We work on our sub project called Penkura it is now 3.9 GB in size. We have created the patch from Version 1 ( 3.2 GB in size ) to Version two ( 3.9 GB in size ). Crafty had created the patch and compress it to size of 229 MB.
We created a complex script that lower the size of that patch to 41 MB. The problems is the scripts have stills a lot of bugs, we thought that we would have enough time to fix that script and release it as soon as possible BUT it takes much more time than we thought we donā€™t want to make our Unity Community friends wait any much longer.

We are very sorry that you have to wait so long we didnā€™t expect that Unity will not accept our product with the reason of not being 100 % integrated with Unity. That was a big set back for us but we are doing our best, we just canā€™t let it go like that arenā€™t we :).

I still donā€™t want to promise on the release date but we are doing our best. We will not leave you, you guys are important to our future work :).

Thanks for this awesome statement (thanks to me, that I contacted you xD)!

Now there is a sad thing: Actually I liked the idea that we can make the launcher with Visual Studio. It gives the possibility to have a launcher with transparent parts (like the launchers of Blizzard [World of Warcraft, StarCraft, Diablo]). Maybe you can still make this feature available for those whoā€™d like to make this :slight_smile:

Iā€™m so excited that there finally is a (hopefully) 100% working patcher for Unity games, not like the few buggy ones which already exist.

Hope for a soon release!

Regards
SoBiT

PS: Why didnā€™t you offer the not accepted version on you website? Iā€™d have bought it, even if itā€™s not integrated in Unityā€¦ as I mentioned ā†’ even better in my opinion ^^

We didnā€™t put it on website because all of our testers and dozens upon dozens of letters i get, keep asking me for full Unity support plus Unity ( the asset store management at least ) donā€™t like the idea of Crafty working outside of Unity.

And Launcher it self and patching system will be INSIDE of the game. When you will turn on the game it will automatically check for updates than update and while updating it will show you commercials ( your commercials ) or anything you wish its up to you what you will show to players.

We wanted non programmers to be able to use Crafty without any limits. ( the moment i mention Visual Studio a lot of people got really worried. )
Our Ultimate goal is to create patching system that will patch the game in the background that player wont even know that the game is updating to newer version. ( of course commercials news and info about the patches will be still possible like i said its all about you how you want to express Crafty to your players ).

Well, still very nice tool :slight_smile:

Donā€™t try to release 120%ā€¦ just make it work and then make a first release. Then the community has already a working asset, you have already earnings and still time to fix some little bugs.

We want that tool :smile:

Edit: Another question. Will a webserver be enough as a patch server? Can I check the version via PHP?

Yes SoBiT a webserver will be enough to patch the game. We are using our www.penkura.com website as a patching station right now, and it works without any problem.

We will make a tutorial on to how to set up such web server ( itā€™s as easy as making a folder named patch on the website just so you know ).
And we will make a tutorial on how to make your own PC a patch server sending unit.
Something we like to use for testers.

Remaining tutorials will be

  1. Installing and use of Patchcraft.
  2. Setting up Launchcraft.

One of our testers ( while having already prepared GUI for his launchcraft )
Set up his launcher to the game in 2 minutes and 12 seconds something funny to know and weird that they waste time on fighting between each other on who can use Crafty the fastest.

Time to give them more stuff to do, apparentlyā€¦

Any updates for us? :slight_smile:

SoBiT updates are not send to my Email as a notification that someone post anything on the forum.

Patch system is ready we are making tutorial video right now. It should be finished this weak. I will post the link here when it will be available on Youtube.
We are changing a little launcher making system because one of our testers found a way to speed up the download process.

We are sorry that all of you have to wait so long but this is the reason why i didnā€™t wanted to tell any specific date of the release.

We drop all work on our original project to finish Crafty as fast as possible. We will do our best.

You are gods

any news?

Yes Patch-Craft and Launch-Craft had pass all the tests in my opinion there are ready.
We are making the tutorials after them we will send Crafty to Assets Store hoping that this time with those MASSIVE changes it will be accepted to the assets store.

For Fun i am making last test. Transferring 10 GB patch.

So can we estimate to be able to purchase it in about 2 - 3 weeks? :slight_smile:

Well i was ask to not say it but yes i think that in 2 - 3 weeks Crafty will be fully available and if it will not be accepted by the Asset Store it will be released on the website we have rewritten 98 % of Crafty and we are VERY tired to be honest.

So no matter what the finished project will be released.

Any details about pricing so far?

So is going to be a Visual Basic projec so we can edit us how we like with ower UI?

Even so most of us think that we should take more, we had promised that the price will never be increased and we will keep our word so just like at the begging it will be still 50 $. We know that most of the developers in Unity donā€™t have that much money and we really want to support as much people as we can.

Launch Craft is integrated with Unity GUI it means you have 100 % control over it just like you have control over GUI. You can even use other plug-ins to change the look like for example NGUI.

If this runs stable and reliable at all times it will be AWESOME! :slight_smile: