SoBiT and others i am very sorry for your wait.
Crafty is 99 % ready the only 1 % is us waiting for our testers to send us a full report on possible bugs.
We made a list of 52 things they need to test.
What i can say is what we change, add or take away from Crafty to make it look much more, well " connected " with Unity.
First, we will make Crafty work on Windows Mac and Linux for sure with out any problem, highly possible that it will work also on MOBILE devices.
( thanks to our fantastic programmer who works for us even after very big accident ).
Second it is MUCH easier to use the video posted earlier are well not to date, now everything appears in Unity with simple questions on:
- How you want to name your patch.
- Where is the previous version of your game.
- Where is the new version
DONE.
( patch will appear in you asset project in the folder with your project, it will create a nice folder there name Patches ).
Now an amazing good news that i am very happy about.
NO MORE OUTSIDE CODDING.
Launcher works within the game it self and it is 100 % integrated with Unity it means you create graphics for Launcher using Unity GUI or one of the fantastic products like NGUI. It works perfectly no errors no nothing.
You need to still put patch on your website or server you created ( for example your own PC ) but that is of course obvious and its not up to us to decide which technology you think is best. We give you complete freedom.
To non programmers donāt be worried, we will make 3 or 4 tutorials on youtube showing how to make it, so the only knowledge you will need is to how make an awesome graphic for your GUI launcher.
What we plan in short future is to speed up the process of making the patches ( that already is very fast ) but also lowering the size of the patch it self.
Now some numbers.
We test Crafty on big projects to make sure they can support what ever size you need.
We work on our sub project called Penkura it is now 3.9 GB in size. We have created the patch from Version 1 ( 3.2 GB in size ) to Version two ( 3.9 GB in size ). Crafty had created the patch and compress it to size of 229 MB.
We created a complex script that lower the size of that patch to 41 MB. The problems is the scripts have stills a lot of bugs, we thought that we would have enough time to fix that script and release it as soon as possible BUT it takes much more time than we thought we donāt want to make our Unity Community friends wait any much longer.
We are very sorry that you have to wait so long we didnāt expect that Unity will not accept our product with the reason of not being 100 % integrated with Unity. That was a big set back for us but we are doing our best, we just canāt let it go like that arenāt we :).
I still donāt want to promise on the release date but we are doing our best. We will not leave you, you guys are important to our future work :).