Crap, bryce isn't workin

Hi

Ok so I have always used bryce to make my 2D hight maps into 3D meshes and exported it. I haven’t used it in a while so I installed it today to make some meshes and anywhere where a dialogue box is supposed to come up it just freezes. So I can’t save, export, or do anything.

I need some way of making my hight maps into meshes. Is there some alternative, can this be done in C4D? Any help would be great. Jeff

For some reason I wasn’t logged in :stuck_out_tongue: so that was me :wink: Jeff

I’ve used Cheetah 3D and Blender to do it. I remember the Blender way being rather hackish, though. There was probably a better way to do it in Blender.

-Jon

p.s. That’s sad to hear about Bryce. Which version is it? I own Bryce 2 but have long lost the damned CD. I was hoping one day I’d find it and it’d work under Classic for those one or two things it’s good at.

C4D has a landscape object which is quite useful for a quick bit of random terrain. If you want a bit more control you can create your height map and stick it in the displacement channel of a material and put it on a plane. This won’t show up until you render but you can make it visible by using the displaceview plugin from the Jenna set at http://www.corearsenal.com/ (it was free with 3D World mag as well) then export it.

I think this is a Tiger bug… I managed to work around it by Expose’ing CMD-Tabbing. I see the dialogs when Bryce doesn’t have focus. Then I click the dialog - it disappears, but still has keyboard focus. That means you can hit ENTER :wink:

Joy, so no way to change the poly count in the mesh exporter before I export. Well thanks for the help guys. I downloaded Cheeta 3D but coudn’t find any hight map to mesh function, guess I’ll have to keep looking for an alternative or hope apple fixes the problem because corel won’t. Jeff

oh yeah, there is actually a relief object in c4d where you can just select a height map. I was looking at the wrong thing before.

Any hint on how to use it, I’m new to C4D, but that would be great. Thanx. Jeff

In Cheetah 3D, you want Objects → Polygonobject → Relief. Then in the inspector for it you can set a texture you want to use as the heightmap, and adjust the parameters accordingly.

-Jon

Thanks I’ll have to try it out. I would still like to know how to do it in C4D too. The more tools I know the better. Jeff

In C4D goto Objects>Primitives>Relief Object then press the Ö button next to the texture box in the attribute manager to choose the texture and then play with the values.

So, what version of Bryce ARE you using? Sucks that there’s a bug with Tiger.

Bryce was sold to Daz a while back. Have you considered upgrading to 5.5? I hear that the render times have been improved drastically.

Just saw that the new version of bryce is available and its pretty cheap too. I’m thinking of using Vue5 insted though, as it has some fetures that will be good for a non unity project I’m working on as well.

I’ve got that same problem with bryce…

Well Bryce 5 is dead in the water huh? I tried vue for a landscape but it prduced too many polygons for what I was after. There is an app called Terragen, is free for nonprofit and comes recommended from some of my friends

Gotta be worth a look though I havent checked file import/ex formats