Crappy textures on

Hi,
I have a problem with textures. In editor or in standallone textures are OK. But on iOS look like this
I have no idea what is wrong.

I have a similar problem. My game is running on iPAD2 and the main texture is scrolling and it starts to depreciate as the texture scrolls for a few minuets. I really need to find a solution for this.

Looks a bit like the texture wrap mode is set to clamp?

UVs should stay near the 0…1 range. So instead of e.g., offset += Time.deltaTime, do offset = (offset + Time.deltaTime) % 1.

–Eric

Texture wrap mode is not set to clamp.

Any idea where can be the error? In the model or somewhere in Unity?

If the UVs are too far outside the 0…1 range, the texture degrades. It’s a hardware limitation.

–Eric

Quoting to drum it in. This is the correct answer.