Having a big problem.
1.) I’m running my game
2.) Lock the device
3.) Start the device
RESULT: Game shows and crashes directly
1.) I’m running my game
2.) Exit to iOS Finder
3.) Start another game
4.) Go back to my game
RESULT: Works
Any idéa where even to start to look for what can be wrong? Trying to use debuggers but when lock the device the debuggers stops to work so I can’t follow the code, and xCode is compressed so just bytecode there.
Please help
We are closing in to launch date and still can’t figure out what is happening.
Unity Support !! How do I debug my app if.
1.) Start
2.) Lock the device.
3.) Enable the device (back into game or from iOS finder).
Hey there backer, I’m actually in a similar boat where I am close to launching a game but am having some technical issues (although with a totally different area). Anyways, though I might help.
Have you tried symbolicating your device logs? Were there any device logs generated at all?
Me and xCode isn’t friends, don’t really know what you want for kind of log data.
This is from Output:
→ applicationDidResignActive()
2012-01-26 11:21:04:011 pebbles[255:1799] TestFlight: End of Session
→ applicationDidEnterBackground()
→ applicationWillEnterForeground()
2012-01-26 11:21:21:809 pebbles[255:1799] TestFlight: Started Session
→ applicationDidBecomeActive()
(gdb)
xCode capture the crash and give me this (look at image).