Hi,
I tried building with the new Graphic Jobs setting enabled and DX12 but I get 100% crash on three setups.
- Surface Book running on HD 250
- Surface Book running on Nvidia 940M
- Desktop running on Nvidia GTX 960
Message in the log is: Crash: d3d12: could not create a pipeline state object
Also in the error log: nvwgf2umx.dll caused an Access Violation (0xc0000005)
in module nvwgf2umx.dll at 0033:a8e31def.
Problem is that I can’t reproduce the issue on an empty project… Does anybody know what might be causing this?
(still working on pinpointing the problem, will come back here with more details)
Update 1: Definitely not linked to Graphic Jobs. So must be a DX12-specific issue. Now trying with a different startup scene.
Update 2: Not scene specific. Crashes straight up at boot. Project is 30 gb in size, no way I can send this whole thing to Unity and expect them to download and open it…