[Licensing::Module] Trying to connect to existing licensing client channel…
[Licensing::IpcConnector] Successfully connected to the License Client on channel: “LicenseClient-alain” at “2023-12-09T10:22:53.6095443Z”
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.14.1+d093dab
Session Id: 328c67b69bb64fffa3340d3d882d058c
Correlation Id: 8784d5355a8078822dde89bfa19c2eee
External correlation Id: 2032794806083022890
Machine Id: NqwxN0TyOZQU0u4Hjo5xyB6tH78=
[Licensing::Module] Successfully connected to LicensingClient on channel: “LicenseClient-alain” (connect: 0.00s, validation: 0.01s, handshake: 1.93s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: “LicenseClient-alain-notifications” at “2023-12-09T10:22:55.5496946Z”
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token uaVkSHhcJt…
[Licensing::Client] Successfully updated license
Built from ‘2022.3/release’ branch; Version is ‘2022.3.12f1 (4fe6e059c7ef) revision 5236448’; Using compiler version ‘192829333’; Build Type ‘Release’
OS: ‘Windows 10 (10.0.19045) 64bit Core’ Language: ‘fr’ Physical Memory: 24518 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: “F4-P3S8-BQNX-X269-SAU2-XXXX”
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
COMMAND LINE ARGUMENTS:
C:/Program Files/Unity 2022.3.12f1/Editor/Unity.exe
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C:\Users\alain\3D\Omanah
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production
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87cc271a-c595-4036-b6ba-45f989fc286b
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Successfully changed project path to: C:\Users\alain\3D\Omanah
C:/Users/alain/3D/Omanah
[UnityMemory] Configuration Parameters - Can be set up in boot.config
“memorysetup-bucket-allocator-granularity=16”
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Player connection [1096] Host “[IP] 192.168.1.163 [Port] 55496 [Flags] 2 [Guid] 367784245 [EditorId] 367784245 [Version] 1048832 [Id] WindowsEditor(7,Corsair) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor” joined multi-casting on [225.0.0.222:54997]…
Player connection [1096] Host “[IP] 192.168.1.163 [Port] 55496 [Flags] 2 [Guid] 367784245 [EditorId] 367784245 [Version] 1048832 [Id] WindowsEditor(7,Corsair) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor” joined alternative multi-casting on [225.0.0.222:34997]…
[Physics::Module] Initialized MultithreadedJobDispatcher with 3 workers.
[Package Manager] UpmClient::Connect – Connected to IPC stream “Upm-11232” after 1.1 seconds.
[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 59 packages:
Packages from [https://packages.unity.com]:
com.unity.ads@4.4.2 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.ads@4.4.2)
com.unity.ai.navigation@1.1.5 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.ai.navigation@1.1.5)
com.unity.analytics@3.8.1 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.analytics@3.8.1)
com.unity.burst@1.8.9 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.burst@1.8.9)
com.unity.collab-proxy@2.2.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.collab-proxy@2.2.0)
com.unity.ide.rider@3.0.25 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.ide.rider@3.0.25)
com.unity.ide.visualstudio@2.0.21 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.ide.visualstudio@2.0.21)
com.unity.ide.vscode@1.2.5 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.ide.vscode@1.2.5)
com.unity.mathematics@1.2.6 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.mathematics@1.2.6)
com.unity.postprocessing@3.2.2 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.postprocessing@3.2.2)
com.unity.purchasing@4.9.3 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.purchasing@4.9.3)
com.unity.splines@2.4.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.splines@2.4.0)
com.unity.terrain-tools@5.0.3 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.terrain-tools@5.0.3)
com.unity.test-framework@1.1.33 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.test-framework@1.1.33)
com.unity.textmeshpro@3.0.6 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.textmeshpro@3.0.6)
com.unity.timeline@1.7.6 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.timeline@1.7.6)
com.unity.ext.nunit@1.0.6 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.ext.nunit@1.0.6)
com.unity.settings-manager@2.0.1 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.settings-manager@2.0.1)
com.unity.searcher@4.9.2 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.searcher@4.9.2)
com.unity.services.core@1.11.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.services.core@1.11.0)
com.unity.services.analytics@5.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.services.analytics@5.0.0)
com.unity.nuget.newtonsoft-json@3.2.1 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.2.1)
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com.unity.shadergraph@14.0.9 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.shadergraph@14.0.9)
com.unity.ugui@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.ugui@1.0.0)
com.unity.modules.ai@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.ai@1.0.0)
com.unity.modules.androidjni@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
com.unity.modules.animation@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.animation@1.0.0)
com.unity.modules.assetbundle@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
com.unity.modules.audio@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.audio@1.0.0)
com.unity.modules.cloth@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.cloth@1.0.0)
com.unity.modules.director@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.director@1.0.0)
com.unity.modules.imageconversion@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
com.unity.modules.imgui@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.imgui@1.0.0)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
com.unity.modules.particlesystem@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
com.unity.modules.physics@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.physics@1.0.0)
com.unity.modules.physics2d@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
com.unity.modules.screencapture@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
com.unity.modules.terrain@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.terrain@1.0.0)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
com.unity.modules.tilemap@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
com.unity.modules.ui@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.ui@1.0.0)
com.unity.modules.uielements@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.uielements@1.0.0)
com.unity.modules.umbra@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.umbra@1.0.0)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
com.unity.modules.vehicles@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
com.unity.modules.video@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.video@1.0.0)
com.unity.modules.vr@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.vr@1.0.0)
com.unity.modules.wind@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.wind@1.0.0)
com.unity.modules.xr@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.xr@1.0.0)
com.unity.modules.subsystems@1.0.0 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
com.unity.render-pipelines.core@14.0.9 (location: C:\Users\alain\3D\Omanah\Library\PackageCache\com.unity.render-pipelines.core@14.0.9)
Embedded packages:
com.jbooth.microsplat.core@file:C:\Users\alain\3D\Omanah\Packages\com.jbooth.microsplat.core (location: C:\Users\alain\3D\Omanah\Packages\com.jbooth.microsplat.core)
com.jbooth.microsplat.digger@file:C:\Users\alain\3D\Omanah\Packages\com.jbooth.microsplat.digger (location: C:\Users\alain\3D\Omanah\Packages\com.jbooth.microsplat.digger)
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.42 seconds
Refreshing native plugins compatible for Editor in 376.35 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.12f1 (4fe6e059c7ef)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity 2022.3.12f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/alain/3D/Omanah/Assets
GfxDevice: creating device client; threaded=1; jobified=0
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Shader ‘GPUInstancer/Tobyfredson/Tree Leaf Foliage Wind’: fallback shader ‘Tobyfredson/Tree Leaf Foliage Wind (Forward)’ not found
[Licensing::Client] Successfully resolved entitlements
Initialize mono
Mono path[0] = ‘C:/Program Files/Unity 2022.3.12f1/Editor/Data/Managed’
Mono path[1] = ‘C:/Program Files/Unity 2022.3.12f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32’
Mono config path = ‘C:/Program Files/Unity 2022.3.12f1/Editor/Data/MonoBleedingEdge/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56232
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
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Registering precompiled unity dll’s …
Register platform support module: C:/Program Files/Unity 2022.3.12f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.011706 seconds.
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Native extension for WindowsStandalone target not found
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initialDomainReloadingComplete (102ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlements
Application.AssetDatabase Initial Refresh Start
info: Microsoft.Hosting.Lifetime[14]
Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
Content root path: C:\Users\alain\3D\Omanah
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint ‘gRPC - /UnityILPP.PostProcessing/Ping’
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint ‘gRPC - /UnityILPP.PostProcessing/Ping’
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 68.0088ms
Starting: C:\Program Files\Unity 2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile=“Library/Bee/1900b0aE.dag” --continue-on-failure --profile=“Library/Bee/backend1.traceevents” ScriptAssemblies
WorkingDir: C:/Users/alain/3D/Omanah
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint ‘gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors’
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring “C:\Program Files\Unity 2022.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll” in favor of “C:\Program Files\Unity 2022.3.12f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll”
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring “C:\Program Files\Unity 2022.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll” in favor of “C:\Program Files\Unity 2022.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll”
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.9\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint ‘gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors’
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 230.1301ms
ExitCode: 0 Duration: 0s832ms
[ 771/1012 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (0.77 seconds), 1 items updated, 1012 evaluated
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Total cache size after purge 268384908
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Preloading 0 native plugins for Editor in 0.00 ms.
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Native extension for WindowsStandalone target not found
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initialDomainReloadingComplete (135ms)
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Shader ‘Digger/HDRP/Terrain/Lit’: dependency ‘BaseMapShader’ shader ‘Hidden/HDRP/TerrainLit_Basemap’ not found
Shader ‘Digger/HDRP/Terrain/Lit’: dependency ‘BaseMapGenShader’ shader ‘Hidden/HDRP/TerrainLit_BasemapGen’ not found
Shader ‘Digger/URP/Mesh-Pass2’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Digger/URP/Terrain/Lit (Add Pass)’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Digger/URP/Mesh-Pass0’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Digger/URP/Mesh-Pass0’: dependency ‘TerrainShader’ shader ‘Universal Render Pipeline/Terrain/Lit’ not found
Shader ‘Digger/URP/Mesh-Pass0’: dependency ‘AddPassShader’ shader ‘Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)’ not found
Shader ‘Digger/URP/Mesh-Pass0’: dependency ‘BaseMapShader’ shader ‘Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)’ not found
Shader ‘Digger/URP/Mesh-Pass0’: dependency ‘BaseMapGenShader’ shader ‘Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)’ not found
Shader ‘Digger/HDRP/Mesh/Lit’: dependency ‘BaseMapShader’ shader ‘Hidden/HDRP/TerrainLit_Basemap’ not found
Shader ‘Digger/HDRP/Mesh/Lit’: dependency ‘BaseMapGenShader’ shader ‘Hidden/HDRP/TerrainLit_BasemapGen’ not found
Shader ‘Hidden/Digger/URP/Terrain/Lit (Base Pass)’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
WARNING: Shader Unsupported: ‘Hidden/Digger/URP/Terrain/Lit (Base Pass)’ - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: ‘Hidden/Digger/URP/Terrain/Lit (Base Pass)’ - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader ‘Digger/URP/Terrain/Lit’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Digger/URP/Terrain/Lit’: dependency ‘BaseMapShader’ shader ‘Digger/URP/Terrain/Lit (Base Pass)’ not found
Shader ‘Digger/URP/Terrain/Lit’: dependency ‘BaseMapGenShader’ shader ‘Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)’ not found
Shader ‘Digger/URP/Mesh-Pass1’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Digger/URP/Mesh-Pass3’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Hidden/Digger/URP/Terrain/Lit (Base Pass)’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
WARNING: Shader Unsupported: ‘Hidden/Digger/URP/Terrain/Lit (Base Pass)’ - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: ‘Hidden/Digger/URP/Terrain/Lit (Base Pass)’ - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader ‘Digger/URP/Terrain/Lit’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Digger/URP/Terrain/Lit (Add Pass)’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Digger/URP/Terrain/Lit’: dependency ‘BaseMapShader’ shader ‘Digger/URP/Terrain/Lit (Base Pass)’ not found
Shader ‘Digger/URP/Terrain/Lit’: dependency ‘BaseMapGenShader’ shader ‘Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)’ not found
Shader ‘Digger/URP/Terrain/Lit (Add Pass)’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Digger/HDRP/Terrain/Lit’: dependency ‘BaseMapShader’ shader ‘Hidden/HDRP/TerrainLit_Basemap’ not found
Shader ‘Digger/HDRP/Terrain/Lit’: dependency ‘BaseMapGenShader’ shader ‘Hidden/HDRP/TerrainLit_BasemapGen’ not found
Shader ‘Digger/URP/Mesh-Pass2’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Digger/URP/Mesh-Pass1’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Digger/URP/Mesh-Pass0’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Digger/URP/Mesh-Pass0’: dependency ‘TerrainShader’ shader ‘Universal Render Pipeline/Terrain/Lit’ not found
Shader ‘Digger/URP/Mesh-Pass0’: dependency ‘AddPassShader’ shader ‘Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)’ not found
Shader ‘Digger/URP/Mesh-Pass0’: dependency ‘BaseMapShader’ shader ‘Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)’ not found
Shader ‘Digger/URP/Mesh-Pass0’: dependency ‘BaseMapGenShader’ shader ‘Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)’ not found
Shader ‘GPUInstancer/Tobyfredson/Tree Leaf Foliage Wind’: fallback shader ‘Tobyfredson/Tree Leaf Foliage Wind (Forward)’ not found
Shader ‘Digger/HDRP/Mesh/Lit’: dependency ‘BaseMapShader’ shader ‘Hidden/HDRP/TerrainLit_Basemap’ not found
Shader ‘Digger/HDRP/Mesh/Lit’: dependency ‘BaseMapGenShader’ shader ‘Hidden/HDRP/TerrainLit_BasemapGen’ not found
Shader ‘Digger/URP/Mesh-Pass3’: fallback shader ‘Hidden/Universal Render Pipeline/FallbackError’ not found
Shader ‘Tobyfredson/Tree Leaf Foliage Wind’: fallback shader ‘Tobyfredson/Tree Leaf Foliage Wind (Forward)’ not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
Scanning for USB devices : 5.386ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Omanah
Unloading 519 Unused Serialized files (Serialized files now loaded: 0)
The tree BackdropTreeA_RHE_F must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree BackdropTreesA_RHE must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree BeechBushBSummer_afsTREE _xlod00_xlp must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree BeechBushASummer_BillboardRenderer couldn’t be instanced because the prefab contains no valid mesh renderer.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree BeecthTree01WinterB_BillboardRenderer couldn’t be instanced because the prefab contains no valid mesh renderer.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree BackdropTreeA_RHE_F must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree BackdropTreeA_RHE_F must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree BackdropTreesA_RHE must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree BeechBushBSummer_afsTREE _xlod00_xlp must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree BeechBushASummer_BillboardRenderer couldn’t be instanced because the prefab contains no valid mesh renderer.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree BeecthTree01WinterB_BillboardRenderer couldn’t be instanced because the prefab contains no valid mesh renderer.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree BackdropTreesA_RHE must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree tropical_plant must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
The tree Bamboo must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 337]
Tree prefab at index 135 is missing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Terrain\Public\TreeDatabase.cpp line 321]
The AnimationClip ‘Swing’ used by the Animation component ‘Swing_siege’ must be marked as Legacy.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Animation\Animation.cpp line 2087]
The AnimationClip ‘Swing’ used by the Animation component ‘Swing_siege’ must be marked as Legacy.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Modules\Animation\Animation.cpp line 2087]
Problem detected while opening the Scene file: ‘Assets/_Scenes/Main.unity’.
Check the following logs for more details.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Runtime\PreloadManager\LoadSceneOperation.cpp line 823]
GameObject ‘Pipe_Straight (3)’ does not reference component MeshCollider. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Runtime\BaseClasses\ErrorsAndWarningsCapture.cpp line 68]
GameObject ‘’ does not reference component MeshCollider. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Runtime\BaseClasses\ErrorsAndWarningsCapture.cpp line 68]
GameObject ‘Steel_Foundation_S (3)’ does not reference component MeshCollider. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Runtime\BaseClasses\ErrorsAndWarningsCapture.cpp line 68]
GameObject ‘’ does not reference component MeshCollider. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Runtime\BaseClasses\ErrorsAndWarningsCapture.cpp line 68]
GameObject ‘Pipe_Segment (2)’ does not reference component MeshCollider. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Runtime\BaseClasses\ErrorsAndWarningsCapture.cpp line 68]
GameObject ‘’ does not reference component MeshCollider. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()
[C:\build\output\unity\unity\Runtime\BaseClasses\ErrorsAndWarningsCapture.cpp line 68]
ProgressiveSceneManager::Cancel()
Loaded scene ‘Assets/_Scenes/Main.unity’
Deserialize: 18494.756 ms
Integration: 35471.621 ms
Integration of assets: 367.842 ms
Thread Wait Time: -16.441 ms
Total Operation Time: 54317.777 ms
Unloading 174 unused Assets / (7.8 MB). Loaded Objects now: 1858046.
Memory consumption went from 3.85 GB to 3.84 GB.
Total: 1601.989900 ms (FindLiveObjects: 674.884300 ms CreateObjectMapping: 201.268900 ms MarkObjects: 695.007600 ms DeleteObjects: 30.819000 ms)
[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1702118957 current 1702117457
Initializing input.
Input initialized.
[Project] Loading completed in 83.938 seconds
Project init time: 21.923 seconds
Template init time: 0.000 seconds
Package Manager init time: 1.133 seconds
Asset Database init time: 0.858 seconds
Global illumination init time: 0.006 seconds
Assemblies load time: 1.228 seconds
Unity extensions init time: 0.014 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 58.657 seconds
##utp:{“type”:“ProjectInfo”,“version”:2,“phase”:“Immediate”,“time”:1702117457507,“processId”:11232,“projectLoad”:83.93844560000001,“projectInit”:21.9229209,“templateInit”:0.0,“packageManagerInit”:1.1329172,“assetDatabaseInit”:0.85837,“globalIlluminationInit”:0.006013,“assembliesLoad”:1.2284887,“unityExtensionsInit”:0.0135373,“assetDatabaseRefresh”:0.0,“sceneOpening”:58.6570765}
##utp:{“type”:“EditorInfo”,“version”:2,“phase”:“Immediate”,“time”:1702117457507,“processId”:11232,“editorVersion”:“2022.3.12f1 (4fe6e059c7ef)”,“branch”:“2022.3/release”,“buildType”:“Release”,“platform”:“Windows”}
Unable to find style ‘ToolbarSeachTextFieldPopup’ in skin ‘DarkSkin’ Layout
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.GUISkin:GetStyle (string)
UnityEngine.GUIStyle:hushed:p_Implicit (string)
HutongGames.Editor.SearchBox:InitStyles () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/HutongGames/Editor/SearchBox.cs:236)
HutongGames.Editor.SearchBox:OnGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/HutongGames/Editor/SearchBox.cs:94)
HutongGames.PlayMakerEditor.ActionSelector:smile:oMainToolbar () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/ActionSelector.cs:342)
HutongGames.PlayMakerEditor.ActionSelector:smile:oGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/ActionSelector.cs:212)
HutongGames.PlayMakerEditor.BaseEditorWindow:OnGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:163)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:smile:oIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice
1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
(Filename: C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/HutongGames/Editor/SearchBox.cs Line: 236)
Unable to find style ‘ToolbarSeachCancelButton’ in skin ‘DarkSkin’ Layout
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.GUISkin:GetStyle (string)
UnityEngine.GUIStyle:hushed:p_Implicit (string)
HutongGames.Editor.SearchBox:InitStyles () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/HutongGames/Editor/SearchBox.cs:237)
HutongGames.Editor.SearchBox:OnGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/HutongGames/Editor/SearchBox.cs:94)
HutongGames.PlayMakerEditor.ActionSelector:smile:oMainToolbar () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/ActionSelector.cs:342)
HutongGames.PlayMakerEditor.ActionSelector:smile:oGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/ActionSelector.cs:212)
HutongGames.PlayMakerEditor.BaseEditorWindow:OnGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:163)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:smile:oIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice
1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
(Filename: C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/HutongGames/Editor/SearchBox.cs Line: 237)
Unable to find style ‘ToolbarSeachCancelButtonEmpty’ in skin ‘DarkSkin’ Layout
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.GUISkin:GetStyle (string)
UnityEngine.GUIStyle:hushed:p_Implicit (string)
HutongGames.Editor.SearchBox:InitStyles () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/HutongGames/Editor/SearchBox.cs:238)
HutongGames.Editor.SearchBox:OnGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/HutongGames/Editor/SearchBox.cs:94)
HutongGames.PlayMakerEditor.ActionSelector:smile:oMainToolbar () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/ActionSelector.cs:342)
HutongGames.PlayMakerEditor.ActionSelector:smile:oGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/ActionSelector.cs:212)
HutongGames.PlayMakerEditor.BaseEditorWindow:OnGUI () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:163)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:smile:oIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice
1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
(Filename: C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/HutongGames/Editor/SearchBox.cs Line: 238)
Asset Pipeline Refresh (id=747f275c3d63d8e469e54cbc867612cc): Total: 0.247 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Licensing::Client] Successfully resolved entitlement details
[Digger] switched scene from to Main
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Digger.Modules.Core.Editor.SceneManagerEventHandler:HierarchyWindowChanged () (at C:/3D/Omanah/Assets/Digger/Modules/Core/Editor/SceneManagerEventHandler.cs:27)
UnityEditor.EditorApplication:Internal_CallHierarchyHasChanged ()
(Filename: C:/3D/Omanah/Assets/Digger/Modules/Core/Editor/SceneManagerEventHandler.cs Line: 27)
Created GICache directory at C:/Users/alain/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.050s, timestamps: [90.797 - 90.847]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
Setting up 2 worker threads for Enlighten.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: “uaVkSHhc”… (expires: 2024-12-09 10:25:15 GMT)
[Licensing::Client] Successfully resolved entitlements
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 27.926 seconds
Refreshing native plugins compatible for Editor in 321.63 ms, found 2 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Omanah
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 10.120 seconds
Domain Reload Profiling: 38068ms
BeginReloadAssembly (10151ms)
ExecutionOrderSort (166ms)
DisableScriptedObjects (176ms)
BackupInstance (0ms)
ReleaseScriptingObjects (118ms)
CreateAndSetChildDomain (720ms)
RebuildCommonClasses (298ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (115ms)
LoadAllAssembliesAndSetupDomain (17359ms)
LoadAssemblies (25183ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (32ms)
TypeCache.Refresh (11ms)
TypeCache.ScanAssembly (0ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (19ms)
FinalizeReload (10121ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4245ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (10ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (324ms)
ProcessInitializeOnLoadAttributes (1581ms)
ProcessInitializeOnLoadMethodAttributes (2306ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (185ms)
AwakeInstancesAfterBackupRestoration (2192ms)
Asset Pipeline Refresh (id=7857160469c19d04e99349c927583360): Total: 41.144 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=1589 ms
Asset DB Callback time: managed=21 ms, native=1 ms
Scripting: domain reloads=1, domain reload time=39530 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=9396, non-scripts=18226
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 1.803ms
ApplyChangesToAssetFolders: 0.119ms
Scan: 0.002ms
OnSourceAssetsModified: 0.006ms
GetAllGuidsForCategorization: 6.417ms
CategorizeAssets: 452.264ms
ImportOutOfDateAssets: 11196.390ms (11161.720ms without children)
CompileScripts: 0.028ms
CollectScriptTypesHashes: 2.419ms
ReloadNativeAssets: 3.255ms
UnloadImportedAssets: 2.382ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 18.913ms
InitializingProgressBar: 0.001ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms
OnDemandSchedulerStart: 7.670ms
PostProcessAllAssets: 21.887ms
GatherAllCurrentPrimaryArtifactRevisions: 3.497ms
UnloadStreamsBegin: 6.925ms
PersistCurrentRevisions: 2.975ms
UnloadStreamsEnd: 0.180ms
GenerateScriptTypeHashes: 10.240ms
Untracked: 29451.274ms
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object ‘base’) is missing!
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object ‘base’) is missing!
Refreshing native plugins compatible for Editor in 38.59 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
The referenced script on this Behaviour (Game Object ‘base’) is missing!
The referenced script on this Behaviour (Game Object ‘base’) is missing!
The referenced script on this Behaviour (Game Object ‘base’) is missing!
The referenced script on this Behaviour (Game Object ‘base’) is missing!
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
TerrainCollider: MeshCollider is not supported on terrain at the moment.
The AnimationClip ‘Swing’ used by the Animation component ‘Swing_siege’ must be marked as Legacy.
The AnimationClip ‘Swing’ used by the Animation component ‘Swing_siege’ must be marked as Legacy.
Loaded scene ‘Temp/__Backupscenes/0.backup’
Deserialize: 47716.070 ms
Integration: 85275.219 ms
Integration of assets: 233.796 ms
Thread Wait Time: -110.062 ms
Total Operation Time: 133115.016 ms
=================================================================
Native Crash Reporting
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Managed Stacktrace:
=================================================================
Received signal SIGSEGV
Obtained 15 stack frames
0x00007ff7ab56e765 (Unity) profiling:
ispatchStream::WriteGlobalData
0x00007ff7ab56d635 (Unity) profiling:
ispatchStream::EmitProfilerStateInternal
0x00007ff7ab56dd77 (Unity) profiling:
ispatchStream::SetEnabledAndEmitProfilerState
0x00007ff7ab56bab4 (Unity) profiling:
ispatcher::AddDispatchStream
0x00007ff7acd7e0bf (Unity) profiling::profilerSession::EnableProfilingForEditor
0x00007ff7acd7e950 (Unity) profiling::profilerSession::GoToState
0x00007ff7aa8cffc9 (Unity) CallbackArray::Invoke
0x00007ff7ac330b5f (Unity) PlayerLoopController::EnterPlayMode
0x00007ff7ac340f36 (Unity) PlayerLoopController::SetIsPlaying
0x00007ff7ac343679 (Unity) Application::TickTimer
0x00007ff7ac7bd26a (Unity) MainMessageLoop
0x00007ff7ac7c2ad0 (Unity) WinMain
0x00007ff7adba61be (Unity) __scrt_common_main_seh
0x00007ffa14847344 (KERNEL32) BaseThreadInitThunk
0x00007ffa151426b1 (ntdll) RtlUserThreadStart