Crash every time after driver update

Hi,

today I updated my ATI drives to the latest ones (9.12 for Win7 x64). I had occasional (and even frequent) freezes within the Unity editor before driver update. After the driver update, Unity crashes everytime when I start the game.

Taking a look into the log files, the last thing written into it is:

Menu_LobbyGUI:OnJoinRoom(Room) (at Assets\Scripts\Menu\Menu_LobbyGUI.cs:206)
SmartFoxClientAPI.SmartFoxClient:_DispatchEvent(SFSEvent)
SmartFoxClientAPI.SmartFoxClient:ProcessEventQueue()
Menu_LobbyGUI:FixedUpdate() (at Assets\Scripts\Menu\Menu_LobbyGUI.cs:39)
 
(Filename: Assets/Scripts/Menu/Menu_LobbyGUI.cs Line: 206)

IsD3D9DeviceLost() || g_D3DInsideScene
 
(Filename: ..\..\Runtime\GfxDevice\d3d\D3D9Context.cpp Line: 696)

Stacktrace:

Receiving unhandled NULL exception
unity: Launch crash handler

I’ve filed a bug report using the tool, but I’ld like to know if anyone else is encountering those errors.

Best regards,
Metron

Update on this issue: I managed to reduce the crash to one crash from now to then. I stripped down my level an objects until no crash occured anymore. Seems that a remaining and unchecked network view in my prefabs was to cause for the crash upon every start of a level.

Now, the crash still occurs but is much less frequent and only occurs when going from one GUI only screen to another (and not when loading the game level itself). So, the above posted piece of log entry is still valid.

It happens to me too. It crashed when i drag a script on my main character. The script come from unify wiki, this one : http://www.unifycommunity.com/wiki/index.php?title=Spline_Controller

does it crash when you add it?

-Zender