Crash if UI with Raycast Target enabled intersects Collider

Quick overview:

  • Unbounded Volume
  • AR Session etc in scene
  • UI attached to camera, offset a bit
  • UI has an image with Raycast Target enabled
  • Collider on floor area
  • Look down in sim, UI intersects floor collider, EXC_BAD_ACCESS
    This did not happen in 0.5.0, only 0.6.2.

Bug reported: IN-60997

If you remove the UI, does this not happen?

And thank you for the bug report.

Thanks for the report! We have a fix and will include it in an upcoming release.

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