Hi, I updated my game to Unity ECS 1.0. I use Unity 2022.3.3f1
"com.unity.burst": "1.8.7",
"com.unity.entities": "1.0.11",
"com.unity.entities.graphics": "1.0.11",
"com.unity.physics": "1.0.11",
In Unity Editor is everything works fine but when I build to Android and run in my phone. In specific case my game crash with this logCat info.
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2022.3.3f1 (7cdc2969a641)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'xyz'
Revision: '0'
ABI: 'arm64'
Timestamp: 2023-06-22 16: 50: 23.018508694+0200
pid: 29067, tid: 29104, name: GC Finalizer >>> com.MyGame <<<
uid: 10482
signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr --------
x0 0000007324457880 x1 b40000730028a410 x2 000000000000001e x3 00000073233bf58a
x4 0000000000000011 x5 0000000000000000 x6 0000000000000000 x7 000000738ec95240
x8 0000007324657880 x9 00000072f0000000 x10 0000000010000000 x11 0000000000000000
x12 00000072f026d7f0 x13 000000000001cfbb x14 0000000000000000 x15 0000000000000001
x16 000000730f142ee8 x17 000000745aeb7f10 x18 0000007300d10000 x19 0000007324465bc0
x20 0000007324465bc0 x21 000000000000001e x22 000000000000001e x23 0000007324454e66
x24 0000000000000018 x25 000000000000324c x26 0000000000003250 x27 ffffff5a00000000
x28 0000000000002a28 x29 00000073017fbb00
lr 00000073236a0530 sp 00000073017fba40 pc 00000073236a325c pst 0000000000001000
backtrace: #00 pc 000000000041b25c /data/app/~~is0R4sJ5mrQy5E-TTsV00A==/com.MyGame-JiPr3VZsleNHNnXX2wc5wQ==/lib/arm64/libunity.so (BuildId: 5d7b6cfceecb8c49)
#01 pc 000000000041852c /data/app/~~is0R4sJ5mrQy5E-TTsV00A==/com.MyGame-JiPr3VZsleNHNnXX2wc5wQ==/lib/arm64/libunity.so (BuildId: 5d7b6cfceecb8c49)
#02 pc 000000000041831c /data/app/~~is0R4sJ5mrQy5E-TTsV00A==/com.MyGame-JiPr3VZsleNHNnXX2wc5wQ==/lib/arm64/libunity.so (BuildId: 5d7b6cfceecb8c49)
#03 pc 000000000041a84c /data/app/~~is0R4sJ5mrQy5E-TTsV00A==/com.MyGame-JiPr3VZsleNHNnXX2wc5wQ==/lib/arm64/libunity.so (BuildId: 5d7b6cfceecb8c49)
#04 pc 0000000003cb082c /data/app/~~is0R4sJ5mrQy5E-TTsV00A==/com.MyGame-JiPr3VZsleNHNnXX2wc5wQ==/lib/arm64/libil2cpp.so (BuildId: a4fc5d05dee242d5)
#05 pc 0000000001fac940 /data/app/~~is0R4sJ5mrQy5E-TTsV00A==/com.MyGame-JiPr3VZsleNHNnXX2wc5wQ==/lib/arm64/libil2cpp.so (BuildId: a4fc5d05dee242d5)
#06 pc 0000000001fac88c /data/app/~~is0R4sJ5mrQy5E-TTsV00A==/com.MyGame-JiPr3VZsleNHNnXX2wc5wQ==/lib/arm64/libil2cpp.so (BuildId: a4fc5d05dee242d5)
#07 pc 0000000001fc3288 /data/app/~~is0R4sJ5mrQy5E-TTsV00A==/com.MyGame-JiPr3VZsleNHNnXX2wc5wQ==/lib/arm64/libil2cpp.so (BuildId: a4fc5d05dee242d5)
#08 pc 0000000001fced58 /data/app/~~is0R4sJ5mrQy5E-TTsV00A==/com.MyGame-JiPr3VZsleNHNnXX2wc5wQ==/lib/arm64/libil2cpp.so (BuildId: a4fc5d05dee242d5)
#09 pc 0000000001fc31d0 /data/app/~~is0R4sJ5mrQy5E-TTsV00A==/com.MyGame-JiPr3VZsleNHNnXX2wc5wQ==/lib/arm64/libil2cpp.so (BuildId: a4fc5d05dee242d5)
#10 pc 0000000001f9b1a0 /data/app/~~is0R4sJ5mrQy5E-TTsV00A==/com.MyGame-JiPr3VZsleNHNnXX2wc5wQ==/lib/arm64/libil2cpp.so (BuildId: a4fc5d05dee242d5)
#11 pc 0000000001f6b170 /data/app/~~is0R4sJ5mrQy5E-TTsV00A==/com.MyGame-JiPr3VZsleNHNnXX2wc5wQ==/lib/arm64/libil2cpp.so (BuildId: a4fc5d05dee242d5)
#12 pc 00000000000deb44 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+264) (BuildId: bbbdeb7c87c74f1491f92c6e605095b0)
#13 pc 000000000007b2fc /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+68) (BuildId: bbbdeb7c87c74f1491f92c6e605095b0)
Forwarding signal 11
Fatal signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x73246578c0 in tid 29104 (GC Finalizer), pid 29067 (yMyGame)
Someone have solution ?