crash in FMOD::OutputOpenSL::updateOutputCallback

Hello.
All the time I get crashes in different versions of the Unity and the devices.
Unity Version: 2021.3.XX
Unity Version: 2022.3.XX

Example:



9169994--1276493--upload_2023-7-25_13-4-21.png
Crashed: Thread: SIGSEGV 0x0000000000000400
#00 pc 0x7f3b8 libc.so (BuildId: 6b76c2818decbeeffb452dac42dbc626)
#01 pc 0xe28074 libunity.so (FMOD::OutputOpenSL::updateOutputCallback(SLAndroidSimpleBufferQueueItf_ const* const*, void*)) (BuildId: d6251a70b9533c7e)
#02 pc 0x1c070 libwilhelm.so (BuildId: 296402ddf373a89f83fe1023a52c4abf)
#03 pc 0x81a90 libaudioclient.so (BuildId: 0a04f4c80ab7084b39879c19f45ac167)
#04 pc 0x80b30 libaudioclient.so (BuildId: 0a04f4c80ab7084b39879c19f45ac167)
#05 pc 0x135b8 libutils.so (BuildId: 2e28314abd3e0737b313cf53c34861f5)
#06 pc 0xc4ac0 libandroid_runtime.so (BuildId: b635471758895d11713aef359056e6d8)
#07 pc 0xe84d0 libc.so (BuildId: 6b76c2818decbeeffb452dac42dbc626)
#08 pc 0x84c2c libc.so (BuildId: 6b76c2818decbeeffb452dac42dbc626)

Hi!

Thank you for raising this bug! Could you please submit it as a bug report, this will officially put this in the grinder!

Cheers!

Any updates on this one. We are also seeing similar issues in unity 2021.3.17f1.

I don’t think a bug report has been created yet, or it hasn’t gone through triage. It’s not showing up in our backlog.

I have the same issues in my project.
Did somebody create the bug report?