Crash in TryAddGlyphToTexture_Internal (2021.2.0b7)

We run into an error while using font asset set to Multi atlas texture and not set Clear Dynamic Data on Build.

This is probably related to Crash in TMP

Is the target graphic API Vulkan?

Can you post a screenshot of the font asset inspector so I can see the Face Info and Generation Settings?

GeForce GTX 1060 6GB so AFAIK it is Vulcan.

Here:
7435670--911060--upload_2021-8-20_21-56-2.png

Just for testing purposes, can you switch to OpenGL instead of Vulkan to see if you are experiencing the same crash?

Also getting a crash on a similar line. We have it set to AutoGraphics and it is crashing in windows.

It is crashing on one of these hex characters (645 641 636 651 644 )
Which is ascii مفضّل

We are just calling TextMeshProUGUI.text = مفضّل
And boom.

Unity version 2020.1.17f1

Error log attached. Going to try OpenGL.

TextMeshPro version 3.0.4

Submitted a bug report.

8244684–1078482–error (2).txt (105 KB)