Hello, we expirience regular crashes, and all crashed thread stacktraces contains function InitializeNvCloth.
From Internet I suggested, that it’s somehow connected with Nvidia Cloth, and 'cause we don’t use it, decided to turn it off. Removed the module from “packages.json”, cleaned all founded package caches, but crash still persist.
Crash appear on all pc’s, where project exist.
Crash occur on:
- Build
- Build Scripts Only (100% cases)
- Start Playmode
- Domain Reload
- Editor launch
Configuration:
- Windows 10, 64-bit
- Unity 2019.2.2f1
- Build Target: Android
- Legacy Render Pipeline
Packages:
"com.unity.2d.animation": "2.2.1-preview.2",
"com.unity.2d.psdimporter": "1.2.0-preview.4",
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.analytics": "3.3.2",
"com.unity.burst": "1.2.3",
"com.unity.cinemachine": "2.7.1",
"com.unity.collab-proxy": "1.2.16",
"com.unity.collections": "0.1.1-preview",
"com.unity.editorcoroutines": "0.0.2-preview.1",
"com.unity.entities": "0.1.1-preview",
"com.unity.ext.nunit": "1.0.0",
"com.unity.formats.fbx": "2.0.1-preview.11",
"com.unity.ide.rider": "1.1.0",
"com.unity.ide.vscode": "1.0.7",
"com.unity.jobs": "0.1.1-preview",
"com.unity.mathematics": "1.0.1",
"com.unity.memoryprofiler": "0.1.0-preview.6",
"com.unity.mobile.android-logcat": "0.2.7-preview",
"com.unity.mobile.notifications": "1.0.3",
"com.unity.package-manager-ui": "2.2.0",
"com.unity.performance.profile-analyzer": "0.4.0-preview.5",
"com.unity.physics": "0.0.2-preview.1",
"com.unity.postprocessing": "2.1.6",
"com.unity.progrids": "3.0.3-preview.4",
"com.unity.purchasing": "2.0.6",
"com.unity.recorder": "2.1.0-preview.1",
"com.unity.test-framework": "1.0.13",
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.1.0",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
Crash stacktrace:
Stack Trace of Crashed Thread 14844:
0x00007FF607E4CDE4 (Unity) PAL_Thread_YieldExecution
0x00007FF607E335C7 (Unity) PAL_Thread_YieldExecution
0x00007FF607E34BA3 (Unity) PAL_Thread_YieldExecution
0x00007FF607E34E7A (Unity) PAL_Thread_YieldExecution
0x00007FF607E3D865 (Unity) PAL_Thread_YieldExecution
0x00007FF607E48B79 (Unity) PAL_Thread_YieldExecution
0x00007FF60649BCB3 (Unity) PAL_Thread_SupportsThreads
0x00007FF605F1C077 (Unity) PAL_Thread_SupportsThreads
0x00007FF6067AC7E0 (Unity) PAL_Memory_Free
0x00007FF6067AF1FF (Unity) PAL_Memory_Free
0x00007FF609442742 (Unity) InitializeNvCloth
0x00007FFD0ED57C24 (KERNEL32) BaseThreadInitThunk
0x00007FFD10A4D721 (ntdll) RtlUserThreadStart