Crash inside BuildPipeline.BuildAssetBundles Unity 2022.3.41f1

CrashDuringAssetBuildpipeline.txt (216.7 KB)

Crash in version 2022.3.41f1 while running the line: BuildPipeline.BuildAssetBundles(outputPath, builds.ToArray(), BuildAssetBundleOptions.None, targetPlatform);

Output path is valid location, builds is populated and correct and the target platform can be any platform. I recently moved up to 2022.3.41f1 from 2022.3.15f1. I have performed a full re-import and cleared library folders, sometimes this helps for a day or so then the issue returns.

Any assistance would be greatly appreciated!

Hey Bajeo!

Sorry for the delay, would you be able to file a bug so our QA department can reproduce it in your project and pass it on to our engineers to look into?