If you serialize data using binary formatter on unity 2022.1a11 or older and try to load into 2022.1a12 it crashes instantly.
Same happens with 2021.2b15 into 2021.2b16.
I believe its cause of this:
Follows the stack trace of the crash:
========== OUTPUTTING STACK TRACE ==================
0x00007FF961605426 (GameAssembly) [C:\Program Files\Unity\Hub\Editor\2022.1.0a12\Editor\Data\il2cpp\libil2cpp\metadata\Il2CppTypeHash.cpp:21] il2cpp::metadata::Il2CppTypeHash::Hash
0x00007FF96160E326 (GameAssembly) [C:\Program Files\Unity\Hub\Editor\2022.1.0a12\Editor\Data\il2cpp\libil2cpp\gc\AppendOnlyGCHashMap.h:85] il2cpp::gc::AppendOnlyGCHashMap<Il2CppType const *,Il2CppReflectionType *,il2cpp::metadata::Il2CppTypeHash,il2cpp::metadata::Il2CppTypeEqualityComparer>::TryGetValue
0x00007FF96160BB60 (GameAssembly) [C:\Program Files\Unity\Hub\Editor\2022.1.0a12\Editor\Data\il2cpp\libil2cpp\vm\Reflection.cpp:320] il2cpp::vm::Reflection::GetTypeObject
0x00007FF961EE121A (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Generics9.cpp:20660] Dictionary_2_OnDeserialization_mADB79A17862C2B25B6685D7C675FDD78AE8F14CC_gshared
0x00007FF96140B143 (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Assembly-CSharp6.cpp:27175] OnSuccess_Invoke_m312C6E2A6A55109600D1EFF83CF29AA5F9A5C96A_Multicast
0x00007FF961FEB28F (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\mscorlib16.cpp:8763] ObjectReader_Deserialize_mBBC8EE53F2338F334951C3F4343E33BB1278F2E1
0x00007FF961FC85E8 (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\mscorlib15.cpp:28899] BinaryFormatter_Deserialize_mFC50E75F230189EB3660C8F2FD1E786C0D11E1ED
0x00007FF9619BA81C (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\GenericMethods13.cpp:32901] Helper_DeserializeFile_TisRuntimeObject_m0AF2CE71F6099EF374AB2AD1CF560D34313F4601_gshared
0x00007FF9618E01A9 (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Assembly-CSharp9.cpp:11234] Customization_LoadPlayerData_m4A9CF9E0B0FA79E9E8018B990B730B6844C967B8
0x00007FF96181F885 (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Assembly-CSharp24.cpp:34577] Manager_Init_mB47906DA561B96B3F597387EF49A87CD763532DB
0x00007FF9618EBABE (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Assembly-CSharp9.cpp:28713] Helper_DatabaseDeserialize_mB5AD13FF7FE4906FECDB0BAC9D11AD6767B6E973
0x00007FF961B0F186 (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Generics.cpp:29359] U3CGetAssetU3Ed__57_1_MoveNext_mEABF1F371A79A22BB021B5804B4700A1C6B4A659_gshared
0x00007FF9621625C5 (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\mscorlib8.cpp:23970] ExecutionContext_RunInternal_mFA922C000D78E36A9A994FFEA9493DA20240BB64
0x00007FF96200B768 (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\mscorlib17.cpp:11195] MoveNextRunner_Run_m86395F123FB453F2B5FF89CE1E98532F7426F9DE
0x00007FF962174491 (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\mscorlib9.cpp:18064] AwaitTaskContinuation_RunCallback_m37C4A227BA403A3D28CC94369A8770F1C16AE4E5
0x00007FF9621839AB (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\mscorlib9.cpp:17342] SynchronizationContextAwaitTaskContinuation_Run_mE56D2F76E570D6E0DA92816F6121B3F478219B7D
0x00007FF96218998C (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\mscorlib9.cpp:13667] Task_FinishContinuations_m21B540B556CDABD76F5985DF83079F7F30C78174
0x00007FF961DB4292 (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Generics48.cpp:9877] Task_1_TrySetResult_m80576355963E201DD03E813734ED4CDA847E199E_gshared
0x00007FF961DF9EBD (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Generics5.cpp:21255] AsyncTaskMethodBuilder_1_SetResult_m46806C460117058C2FEC2AC46948F213CF5B4D11_gshared
0x00007FF96170BEDE (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Assembly-CSharp14.cpp:17423] U3CAwaitU3Ed__2_MoveNext_m9A2452C9B097597A5F58C8EE0AF79CED68C479A0
0x00007FF9621625C5 (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\mscorlib8.cpp:23970] ExecutionContext_RunInternal_mFA922C000D78E36A9A994FFEA9493DA20240BB64
0x00007FF96200B768 (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\mscorlib17.cpp:11195] MoveNextRunner_Run_m86395F123FB453F2B5FF89CE1E98532F7426F9DE
0x00007FF962508CAB (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\UnityEngine.CoreModule1.cpp:23165] WorkRequest_Invoke_mBFEC6A3799BAFDE7ED840A0523D3D56160C03921
0x00007FF962505F5C (GameAssembly) [C:\dev\src\YGOClient\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\UnityEngine.CoreModule1.cpp:22843] UnitySynchronizationContext_Exec_m7E6352CBA70E4AB14F7D50A919C3F8C22F2E977A
0x00007FF96157F3C6 (GameAssembly) [C:\Program Files\Unity\Hub\Editor\2022.1.0a12\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:577] il2cpp::vm::Runtime::InvokeWithThrow
0x00007FF96157EE69 (GameAssembly) [C:\Program Files\Unity\Hub\Editor\2022.1.0a12\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:562] il2cpp::vm::Runtime::Invoke