Crash log from the Google Play

Hi! Pushed my game into internal testing in Google Play store.
After some time received Crash Report.

This crash happens on:
Google Pixel 2 (Arm) (virtual)1080x1920Android 13 (SDK 33)-arm64-v8aen_US

Questions:

  1. What this crash actually means? Is it related to my code or to some 3rd party? How I can analyze it effectively?
  2. Can it happen because of virtual device?
  3. How to fix it?

On my devices I can’t reproduce it.

Thanks!

Having the same issue here, I’ve tried to run and build directly on the same virtual device (through android studio) and got an error from Unity telling me the device needs the x86-64 build (at least for the virtual machine), which doesn’t really make sense since Google says their Pixel2 AVM runs on arm64. So either Unity is wrong saying the x86-64 build is needed, either Google mis-referenced their Google Pixel 2.
Anyways, adding the x86-64 build (Player Settings > Other Settings) solves the issue for now.

Concerning your other questions, to get more information and analyze the crash report, you can click on the arrow next to the device under the stack trace. From the new screen that popped (Native Crash) you can download the full logcat as txt. From there you can search “E/CRASH” and you’ll get the relevant part. But for your case, it will turn out to be a FAULT addr on the Camera or whatever. But it actually comes from the build itself as said earlier.

1 Like

same issue, still Looking for answer

Timely. Last week of builds I am getting the same “Pixel 2 (ARM)” native crashes reported by Google Play “Pre-Launch Report”. Seeing this question starting to be posted on StackOverflow too.

Here’s my stack trace (not much here):

backtrace:
  #00  pc 0x00000000006199cc  /apex/com.android.art/lib64/libart.so (art::ThreadPoolWorker::Run()+112)
  #01  pc 0x00000000006198c4  /apex/com.android.art/lib64/libart.so (art::ThreadPoolWorker::Callback(void*)+160)
  #02  pc 0x00000000000b63b0  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208)
  #03  pc 0x00000000000530b8  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)

Running Unity 2021.3.31f1, IL2CPP, targeting Android SDK 34. Does not fail in Editor, on my own devices, or for any other virtual device tested by Google Play (not even the “Pixel 2” image), only fails on “Pixel 2 (ARM)” image.

Currently running Robo tests in Firebase that include the “Pixel 2 (ARM)” image, and others. You can try it too for free: Laporan Pra-peluncuran Lebih Lanjut  |  Firebase Test Lab

Wasn’t an issue when I was building a couple weeks ago.

What version of Unity are you folks running? That’s pretty critical information.

In Firebase, only “Pixel 2 (Arm)” fails when at API Level 33, the other APIs work.

Three native crashes:

Crash 1:

     *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2021.3.31f1 (3409e2af086f)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'google/sdk_gphone64_arm64/emu64a:13/TE1A.220922.033/10836537:userdebug/dev-keys'
Revision: '0'
ABI: 'arm64'
Timestamp: 2023-10-18 08:03:34-0700
pid: 9659, tid: 9670, name: FinalizerDaemon  >>> com.firerabbit.games.fmc.ultimate.lite <<<
uid: 10181
signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
    x0  0000000000000000  x1  00000000000025c6  x2  0000000000000006  x3  000000732bb655a0
    x4  0000000000808080  x5  0000000000808080  x6  0000000000808080  x7  8080808080808080
    x8  00000000000000f0  x9  1061451b43d52562  x10 fefefefefefefeff  x11 7f7f7f7f7f7f7f7f
    x12 0101010101010101  x13 000000007fffffff  x14 000000000000dfe8  x15 0000000000000030
    x16 00000076276d1d58  x17 00000076276aec70  x18 0000007328f5c000  x19 00000000000025bb
    x20 00000000000025c6  x21 000000732bb66000  x22 0000000000000003  x23 000000732bb65398
    x24 000000732bb65690  x25 000000732bb65310  x26 000000732bb652d0  x27 ffffff80ffffffc8
    x28 000000732bb66000  x29 000000732bb65630
    sp  000000732bb65250  lr  0000007627662c24  pc  0000007627662c48
backtrace:
      #00 pc 0000000000055c48  /apex/com.android.runtime/lib64/bionic/libc.so (fdsan_error(char const*, ...)+556) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #01 pc 0000000000055954  /apex/com.android.runtime/lib64/bionic/libc.so (android_fdsan_close_with_tag+732) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #02 pc 0000000000023cc0  /apex/com.android.art/lib64/libjavacore.so (BuildId: 6b73dfb8421638f17a93ae36d7145b3a)
      #03 pc 000000000000fe60  /system/framework/arm64/boot-core-libart.oat (BuildId: 50be351c037c9ef19c64a12189d8d997f90b5f9f)

Crash 2:

 *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2021.3.31f1 (3409e2af086f)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'google/sdk_gphone64_arm64/emu64a:13/TE1A.220922.033/10836537:userdebug/dev-keys'
Revision: '0'
ABI: 'arm64'
Timestamp: 2023-10-18 08:03:35-0700
pid: 9659, tid: 9672, name: binder:9659_1  >>> com.firerabbit.games.fmc.ultimate.lite <<<
uid: 10181
signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
    x0  0000000000000000  x1  00000000000025c8  x2  0000000000000006  x3  0000007327853120
    x4  64736073721f6a6d  x5  64736073721f6a6d  x6  64736073721f6a6d  x7  7f7f7f7f7f7f7f7f
    x8  00000000000000f0  x9  000000762762ea00  x10 0000000000000001  x11 000000762766cde4
    x12 000000764bb32020  x13 000000007fffffff  x14 000000000000e01c  x15 000005d0d043015c
    x16 00000076276d1d58  x17 00000076276aec70  x18 00000073272e4000  x19 00000000000025bb
    x20 00000000000025c8  x21 00000000ffffffff  x22 0000000000000000  x23 b4000073f5c7e260
    x24 b400007415c92970  x25 b4000073e5ca2030  x26 9ddfea08eb382d69  x27 b4000073e5ca2050
    x28 b400007415c93470  x29 00000073278531a0
    sp  0000007327853100  lr  000000762765e968  pc  000000762765e994
backtrace:
      #00 pc 0000000000051994  /apex/com.android.runtime/lib64/bionic/libc.so (abort+164) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #01 pc 0000000000041814  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::map(void*, unsigned long, char const*, unsigned long, scudo::MapPlatformData*)) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #02 pc 0000000000041ec0  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::reportError(char const*)) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #03 pc 0000000000042220  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::stringifyAction(scudo::AllocatorAction)) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #04 pc 0000000000043a20  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::Allocator<scudo::AndroidConfig, &(scudo_malloc_postinit)>::deallocate(void*, scudo::Chunk::Origin, unsigned long, unsigned long)+308) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #05 pc 000000000010c35c  /system/lib64/libgui.so (android::TransactionCompletedListener::onTransactionCompleted(android::ListenerStats)+19604) (BuildId: 383a37b5342fd0249afb25e7134deb)
      #06 pc 0000000000105688  /system/lib64/libgui.so (android::BnTransactionCompletedListener::onTransact(unsigned int, android::Parcel const&, android::Parcel*, unsigned int)+1068) (BuildId: 383a37b5342fd0249afb25e7134deb)
      #07 pc 0000000000079f58  /system/lib64/libbinder.so (android::BBinder::transact(unsigned int, android::Parcel const&, android::Parcel*, unsigned int)+208) (BuildId: ee18e52b95e38eaab55a9a48518c8c3b)
      #08 pc 0000000000078284  /system/lib64/libbinder.so (android::IPCThreadState::executeCommand(int)+516) (BuildId: ee18e52b95e38eaab55a9a48518c8c3b)
      #09 pc 0000000000094778  /system/lib64/libbinder.so (android::IPCThreadState::joinThreadPool(bool)+548) (BuildId: ee18e52b95e38eaab55a9a48518c8c3b)
      #10 pc 0000000000094540  /system/lib64/libbinder.so (BuildId: ee18e52b95e38eaab55a9a48518c8c3b)
      #11 pc 00000000000148e8  /system/lib64/libutils.so (android::Thread::_threadLoop(void*)+528) (BuildId: 5a0d720732600c94ad8354a1188e9f52)
      #12 pc 00000000000c8918  /system/lib64/libandroid_runtime.so (android::AndroidRuntime::javaThreadShell(void*)+140) (BuildId: a31474ac581b716d4588f8c97eb060)
      #13 pc 00000000000b63b0  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #14 pc 00000000000530b8  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)

Crash 3:

*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'google/sdk_gphone64_arm64/emu64a:13/TE1A.220922.033/10836537:userdebug/dev-keys'
Revision: '0'
ABI: 'arm64'
Timestamp: 2023-10-18 08:03:35.201827979-0700
Process uptime: 11s
Cmdline: com.firerabbit.games.fmc.ultimate.lite
pid: 9659, tid: 9672, name: binder:9659_1  >>> com.firerabbit.games.fmc.ultimate.lite <<<
uid: 10181
tagged_addr_ctrl: 0000000000000001 (PR_TAGGED_ADDR_ENABLE)
pac_enabled_keys: 000000000000000f (PR_PAC_APIAKEY, PR_PAC_APIBKEY, PR_PAC_APDAKEY, PR_PAC_APDBKEY)
signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
Abort message: 'fdsan: attempted to close file descriptor 5, expected to be unowned, actually owned by unique_fd 0x73a5caa03c'
   x0  0000000000000000  x1  00000000000025c8  x2  0000000000000006  x3  0000007327853120
   x4  64736073721f6a6d  x5  64736073721f6a6d  x6  64736073721f6a6d  x7  7f7f7f7f7f7f7f7f
   x8  00000000000000f0  x9  000000762762ea00  x10 0000000000000001  x11 000000762766cde4
   x12 000000764bb32020  x13 000000007fffffff  x14 000000000000e01c  x15 000005d0d043015c
   x16 00000076276d1d58  x17 00000076276aec70  x18 00000073272e4000  x19 00000000000025bb
   x20 00000000000025c8  x21 00000000ffffffff  x22 0000000000000000  x23 b4000073f5c7e260
   x24 b400007415c92970  x25 b4000073e5ca2030  x26 9ddfea08eb382d69  x27 b4000073e5ca2050
   x28 b400007415c93470  x29 00000073278531a0
   lr  000000762765e968  sp  0000007327853100  pc  000000762765e994  pst 0000000000001000
backtrace:
     #00 pc 0000000000051994  /apex/com.android.runtime/lib64/bionic/libc.so (abort+164) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
     #01 pc 0000000000041814  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::die()+8) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
     #02 pc 0000000000041ec0  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::ScopedErrorReport::~ScopedErrorReport()+32) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
     #03 pc 0000000000042220  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::reportInvalidChunkState(scudo::AllocatorAction, void*)+116) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
     #04 pc 0000000000043a20  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::Allocator<scudo::AndroidConfig, &(scudo_malloc_postinit)>::deallocate(void*, scudo::Chunk::Origin, unsigned long, unsigned long)+308) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
     #05 pc 000000000010c35c  /system/lib64/libgui.so (android::TransactionCompletedListener::hushed:nTransactionCompleted(android::ListenerStats)+19604) (BuildId: 383a37b5342fd0249afb25e7134deb33)
     #06 pc 0000000000105688  /system/lib64/libgui.so (android::BnTransactionCompletedListener::hushed:nTransact(unsigned int, android::parcel const&, android::parcel*, unsigned int)+1068) (BuildId: 383a37b5342fd0249afb25e7134deb33)
     #07 pc 0000000000079f58  /system/lib64/libbinder.so (android::BBinder::transact(unsigned int, android::parcel const&, android::parcel*, unsigned int)+208) (BuildId: ee18e52b95e38eaab55a9a48518c8c3b)
     #08 pc 0000000000078284  /system/lib64/libbinder.so (android::IPCThreadState::executeCommand(int)+516) (BuildId: ee18e52b95e38eaab55a9a48518c8c3b)
     #09 pc 0000000000094778  /system/lib64/libbinder.so (android::IPCThreadState::joinThreadPool(bool)+548) (BuildId: ee18e52b95e38eaab55a9a48518c8c3b)
     #10 pc 0000000000094540  /system/lib64/libbinder.so (android::poolThread::threadLoop()+24) (BuildId: ee18e52b95e38eaab55a9a48518c8c3b)
     #11 pc 00000000000148e8  /system/lib64/libutils.so (android::Thread::_threadLoop(void*)+528) (BuildId: 5a0d720732600c94ad8354a1188e9f52)
     #12 pc 00000000000c8918  /system/lib64/libandroid_runtime.so (android::AndroidRuntime::javaThreadShell(void*)+140) (BuildId: a31474ac581b716d4588f8c97eb06009)
     #13 pc 00000000000b63b0  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
     #14 pc 00000000000530b8  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)

No crashes on any other devices or SDK levels on Firebase.

1 Like

Hi,
I am running 2021.3.26f1. Targeting Android SDK 33, IL2CPP. The same, doesn’t fail on Editor.

1 Like

Ran Firebase tests on 38 devices, including a mix of ARM and non-ARM, various SDK levels for both. I am getting crashes on ALL API 33 based ARM devices, no crashes on anything else.

So:

Non-ARM devices, regardless of API level: works
ARM devices, API level 32 or below: works
ARM devices, API level 33: crashes

1 Like

I have the same issue, using Unity version 2022.3.51f.

I’ve tried different versions, and for a moment I thought it could be an issue with the AdMob plugin (I’m using the latest version), but I’ve cleaned the project and removed all references.

I’ve tested both in the editor and on my phone, and the project works perfectly.

The report only shows an issue with the Pixel 2. I’ve also tried checking the x86-64 option in the build, but the problem persists.

stack trace

backtrace:
  #00  pc 0x0000000000051994  /apex/com.android.runtime/lib64/bionic/libc.so (abort+164)
  #01  pc 0x0000000000041814  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::map(void*, unsigned long, char const*, unsigned long, scudo::MapPlatformData*))
  #02  pc 0x0000000000041ec0  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::reportError(char const*))
  #03  pc 0x0000000000042220  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::stringifyAction(scudo::AllocatorAction))
  #04  pc 0x0000000000043a20  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::Allocator<scudo::AndroidConfig, &(scudo_malloc_postinit)>::deallocate(void*, scudo::Chunk::Origin, unsigned long, unsigned long)+308)
  #05  pc 0x000000000001046c  /vendor/lib64/egl/libEGL_emulation.so (eglDestroySyncKHR+228)
  #06  pc 0x000000000001cb5c  /system/lib64/libEGL.so (eglDestroySyncKHR+44)
  #07  pc 0x0000000000b0a318  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.HelpingGames.CubicalJumpJam-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 4dbc7be47224858a)
  #08  pc 0x0000000000b04e54  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.HelpingGames.CubicalJumpJam-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 4dbc7be47224858a)
  #09  pc 0x0000000000b04d5c  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.HelpingGames.CubicalJumpJam-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 4dbc7be47224858a)
  #10  pc 0x00000000006519a4  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.HelpingGames.CubicalJumpJam-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 4dbc7be47224858a)
  #11  pc 0x0000000000651938  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.HelpingGames.CubicalJumpJam-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 4dbc7be47224858a)
  #12  pc 0x00000000009448e8  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.HelpingGames.CubicalJumpJam-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 4dbc7be47224858a)
  #13  pc 0x0000000000abdd4c  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.HelpingGames.CubicalJumpJam-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 4dbc7be47224858a)
  #14  pc 0x0000000000ab5fd4  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.HelpingGames.CubicalJumpJam-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 4dbc7be47224858a)
  #15  pc 0x0000000000ab5cdc  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.HelpingGames.CubicalJumpJam-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 4dbc7be47224858a)
  #16  pc 0x000000000051dc58  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.HelpingGames.CubicalJumpJam-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 4dbc7be47224858a)
  #17  pc 0x00000000000b63b0  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208)
  #18  pc 0x00000000000530b8  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)

More stack traces from some of those other ARM API 33 devices:

  *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'google/sdk_gphone64_arm64/emu64a:13/TE1A.220922.033/10836537:userdebug/dev-keys'
Revision: '0'
ABI: 'arm64'
Timestamp: 2023-10-18 08:41:31.784348058-0700
Process uptime: 3s
Cmdline: com.firerabbit.games.fmc.ultimate.lite
pid: 8637, tid: 8693, name: UnityGfxDeviceW  >>> com.firerabbit.games.fmc.ultimate.lite <<<
uid: 10181
tagged_addr_ctrl: 0000000000000001 (PR_TAGGED_ADDR_ENABLE)
pac_enabled_keys: 000000000000000f (PR_PAC_APIAKEY, PR_PAC_APIBKEY, PR_PAC_APDAKEY, PR_PAC_APDBKEY)
signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
Abort message: 'Scudo ERROR: invalid chunk state when deallocating address 0x200006e907542a0'
    x0  0000000000000000  x1  00000000000021f5  x2  0000000000000006  x3  0000006d0056a4b0
    x4  0000000000808080  x5  0000000000808080  x6  0000000000808080  x7  8080808080808080
    x8  00000000000000f0  x9  00000071208a6a00  x10 0000000000000001  x11 00000071208e4de4
    x12 0101010101010101  x13 000000007fffffff  x14 0000000000011300  x15 0000000000000030
    x16 0000007120949d58  x17 0000007120926c70  x18 0000006cfe8de000  x19 00000000000021bd
    x20 00000000000021f5  x21 00000000ffffffff  x22 0000000000000000  x23 0000006d0056b000
    x24 0000006da0b27830  x25 0000006de96c1000  x26 0000006da0327800  x27 0000006ce000018c
    x28 0000000000002777  x29 0000006d0056a530
    lr  00000071208d6968  sp  0000006d0056a490  pc  00000071208d6994  pst 0000000000001000
backtrace:
      #00 pc 0000000000051994  /apex/com.android.runtime/lib64/bionic/libc.so (abort+164) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #01 pc 0000000000041814  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::die()+8) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #02 pc 0000000000041ec0  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::ScopedErrorReport::~ScopedErrorReport()+32) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #03 pc 0000000000042220  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::reportInvalidChunkState(scudo::AllocatorAction, void*)+116) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #04 pc 0000000000043a20  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::Allocator<scudo::AndroidConfig, &(scudo_malloc_postinit)>::deallocate(void*, scudo::Chunk::Origin, unsigned long, unsigned long)+308) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #05 pc 000000000001046c  /vendor/lib64/egl/libEGL_emulation.so (eglDestroySyncKHR+228) (BuildId: 01d06ed28f3e61881aecee6e352da587)
      #06 pc 000000000001cb5c  /system/lib64/libEGL.so (eglDestroySyncKHR+44) (BuildId: f7b27cec8464273f3f930678324abd0d)
      #07 pc 00000000008e5da4  /data/app/~~bpyTBFUFe0fnotCbww_Trw==/com.firerabbit.games.fmc.ultimate.lite-cTgN8Id5k5PzQlm3LrqQiw==/lib/arm64/libunity.so (BuildId: 07f4bedc2e76a269820a6b744a7721efe31419f0)
      #08 pc 00000000008e5488  /data/app/~~bpyTBFUFe0fnotCbww_Trw==/com.firerabbit.games.fmc.ultimate.lite-cTgN8Id5k5PzQlm3LrqQiw==/lib/arm64/libunity.so (BuildId: 07f4bedc2e76a269820a6b744a7721efe31419f0)
      #09 pc 00000000008e5398  /data/app/~~bpyTBFUFe0fnotCbww_Trw==/com.firerabbit.games.fmc.ultimate.lite-cTgN8Id5k5PzQlm3LrqQiw==/lib/arm64/libunity.so (BuildId: 07f4bedc2e76a269820a6b744a7721efe31419f0)
      #10 pc 0000000000351138  /data/app/~~bpyTBFUFe0fnotCbww_Trw==/com.firerabbit.games.fmc.ultimate.lite-cTgN8Id5k5PzQlm3LrqQiw==/lib/arm64/libunity.so (BuildId: 07f4bedc2e76a269820a6b744a7721efe31419f0)
      #11 pc 00000000003510d4  /data/app/~~bpyTBFUFe0fnotCbww_Trw==/com.firerabbit.games.fmc.ultimate.lite-cTgN8Id5k5PzQlm3LrqQiw==/lib/arm64/libunity.so (BuildId: 07f4bedc2e76a269820a6b744a7721efe31419f0)
      #12 pc 00000000005c0e4c  /data/app/~~bpyTBFUFe0fnotCbww_Trw==/com.firerabbit.games.fmc.ultimate.lite-cTgN8Id5k5PzQlm3LrqQiw==/lib/arm64/libunity.so (BuildId: 07f4bedc2e76a269820a6b744a7721efe31419f0)
      #13 pc 00000000006ff024  /data/app/~~bpyTBFUFe0fnotCbww_Trw==/com.firerabbit.games.fmc.ultimate.lite-cTgN8Id5k5PzQlm3LrqQiw==/lib/arm64/libunity.so (BuildId: 07f4bedc2e76a269820a6b744a7721efe31419f0)
      #14 pc 00000000006ffc00  /data/app/~~bpyTBFUFe0fnotCbww_Trw==/com.firerabbit.games.fmc.ultimate.lite-cTgN8Id5k5PzQlm3LrqQiw==/lib/arm64/libunity.so (BuildId: 07f4bedc2e76a269820a6b744a7721efe31419f0)
      #15 pc 00000000006f6f88  /data/app/~~bpyTBFUFe0fnotCbww_Trw==/com.firerabbit.games.fmc.ultimate.lite-cTgN8Id5k5PzQlm3LrqQiw==/lib/arm64/libunity.so (BuildId: 07f4bedc2e76a269820a6b744a7721efe31419f0)
      #16 pc 0000000000259ec4  /data/app/~~bpyTBFUFe0fnotCbww_Trw==/com.firerabbit.games.fmc.ultimate.lite-cTgN8Id5k5PzQlm3LrqQiw==/lib/arm64/libunity.so (BuildId: 07f4bedc2e76a269820a6b744a7721efe31419f0)
      #17 pc 00000000000b63b0  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)
      #18 pc 00000000000530b8  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 01331f74b0bb2cb958bdc15282b8ec7b)

More traces of “libunity.so”…

1 Like

For what it’s worth I’ve been having the same issue when using 2021.3.31 and updating to 2022.3.11 didn’t resolve the issue. Haven’t managed to reproduce it locally. Seeing same stack trace and everything. No significant changes were made to the game between the moment it was working and the moment it started reporting crashes.

Has anyone that has been getting this error published and seen crashes with actual users? I’m the same as @xyome , no real changes to my app and suddenly getting these crashes on test devices marked with “(ARM)” on API 33.

Wish someone from Unity would chip in…

The empty project still crash, only only “Pixel 2 (Arm)” fails when at API Level 33

1 Like

If targetSdkVersion below 33 will pass the test

1 Like

Unity 2023.1.17 will pass the test

4 Likes

So this is a Unity issue if you have a blank project passing and not passing.

Same problem here, Unity 2022.3.4f1, target API level 33.
Google Pixel 2 (Arm) (virtual) 1080x1920 Android 13 (SDK 33) arm64-v8a en_US
#00 pc 0x0000000000051994 /apex/com.android.runtime/lib64/bionic/libc.so (abort+164)

2 Likes

Anyone submit bug reports? The poster above could trip it with an empty project.

It looks like someone has raised this issue before, but it has not been resolved.

I plan to upgrade a new project to the 2023 version first. It seems that the migration is not very complicated. But if I keep waiting for the fix of the previous version of Unity, I don’t know when it will be, which is sad.

I updated my project to 2023.3.10f but doesn’t solve the problem.

2023.1.17

1 Like