[CRASH] Memory can not be "read" / "write"

Builded game realy often crash with this error. As we suggest it’s partialy related to our level-streaming system, and over types of loading scenes, or Resources.UnloadUnusedAssets()


More over, we can’t reproduce it in office, only in production-builds.


Appeared after update from Unity 2017 to 2018 beta.


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More info :


Error appear on simple SceneManger.LoadScene (single) and on SceneManger.LoadLevelAsync (single) and on SceneManger.LoadLevelAsync (additive)


Plarform : PC, Windows 64-bit


DirectX : 11 only


Level-streaming Details :


Scenes Load / Unload Asyncronously additive scenes, but there’s can not be two simultaneous unloads or two simultaneous loads. And, as I told earlier, crash happeneds even on simple scene loads

Error disappeared after update to Unity 2018.1.0f2