Crash on 3G but NOT on 1st gen iTouch

I’m having a bit of a strange issue… basically we’re in final testing and have started running into a few memory issues (which i figured would happen on older devices). So i’ve scaled back the textures quite a bit and everything loads/runs just fine on a first get iTouch yet when i run it on the 3G it just crashes out completely.

I always heard that the 1st gen touch was the worst of the worst when it came to hardware… maybe thats a bad assumption on my part?

Anyways i get the standard Program received signal “0” which would make me thing its memory but when i run it w/allocations i’m barely breaching 19 megs. Maybe my 3G is just bad? Boy wouldn’t that be nice. :slight_smile:

anyways, any insight would be outstanding. I’m kinda at a loss w/this one.
Cheers
Bryan

the itouch 1st gen is hardware wise equal (3G would have a faster cpu but its locked and downclocked to the same mhz as the old one) to the 3G, with the difference that it has no phone services and for that reason 10-15mb more ram available for apps and thus does not suffer memory based crashes even remotely that often as iphone 2g / iphone 3G

heya Dremora, thanks for the response.

I have one more quick question.

Right now when i run on the 1st gen touch my memory is blowing out around 45megs in total… peaking at one point around 50. The app runs, but i’m not confident in its stability.

Now on the iphone 4 the same exact app hits around 20 megs.

???

Is this due to texture compression on older devices not being supported or is there something else going on there? Thats the only thing i can think of.

Cheers
Bryan