crash on android devices (unity 4.6f1)

1.make empty scene.

2.add canvas object.

3.build apk file.

4.run application

5.show ‘unity logo’ and crash…

Tag : libc Text : Fatal signal 11 (SIGSEGV) at 0x00000004 (code=1), thread 20892 (UnityMain)

Tag : InputDispactcher Text : channel ‘4220a3f0 package_name/com.unity3d.player.UnityPlayerNativeActivity (server)’ ~ Channel is unrecoverably broken and will be disposed!

What’s is this? I just set empty canvas, but application crash :frowning: I don’t get it.

in 4.6.20b it was worked well. but after upgrade unity version, application always crash.

Please submit a bug and attach your project.
Which device are you using?

I found answer. Stripping level option causes this problem, and this is clearly bug.

see this thread.

http://forum.unity3d.com/threads/rc1-android-build-crashing.278936/

no more worry about this problem guys.