1.make empty scene.
2.add canvas object.
3.build apk file.
4.run application
5.show ‘unity logo’ and crash…
Tag : libc Text : Fatal signal 11 (SIGSEGV) at 0x00000004 (code=1), thread 20892 (UnityMain)
Tag : InputDispactcher Text : channel ‘4220a3f0 package_name/com.unity3d.player.UnityPlayerNativeActivity (server)’ ~ Channel is unrecoverably broken and will be disposed!
What’s is this? I just set empty canvas, but application crash I don’t get it.
in 4.6.20b it was worked well. but after upgrade unity version, application always crash.