After a few seconds playing my game crashes, I included the crash log in the attachments.
I’m using 2D Animation, Burst, Jobs and Collections packages the last 2 ones are in preview. My guess this problem is been caused by the 2D Animation package, but I don’t have a good way of testing if this is the case, because my bame rely heavly on it.
By the way I’m using 2019.3.0f1, but I tested with betas: 8, 9, 10, 11 and 12 they all have the same problem.
It would be very helpful if you could supply us with a reproduction project for this issue. So far the team hasn’t been able identify the cause of this crash.
Only when I removed all the 2D animations (Sprite Skin) from the scene that I could sove the problem, but the thing is: I’m still not able to reproduce this issue using the 2D Samples, send the project to analysis sadly isn’t possible.
@LeonhardP Could you mention anyone working on 2D animation package, to give a look at this issue? Any other ideas?
Hi, a reproduction project would be very helpful in pinpointing the issue as the logs do not give us much to work on.
Would it be possible to strip it down to the Sprites animated with SpriteSkin, or give us details about the Sprite usage, eg. Sprites in the SpriteRenderer with SpriteSkin are changed frequently or a custom shader with material is used.
I finally could replicate the crash (or some what similar crash) in a project that I can submit. Apparently the crash it caused by something to related with how the sprite (psb) + animations where made (My team used this same process in past games so I’m not sure what went wrong). I don’t think it’s something to do with the custom material but I included it anyway.
Thanks @ChuanXin your tips help me in create project that replicate the crash.
We are facing the same crash with windows build. There are no FBX/models in assetbundle. The project extensively uses animation clips with sprite frames from assetbundle.
This is likely a different issue, since the 2D animation package in not available in 2017.4. Again, a reproduction project would be very helpful in pinpointing the issue, if you can provide one with the Unity Bug Reporter and post the case number here, that will be great!
Using 2019.2.17 and the respective downgraded packages works at least for now (didn’t test mutch).
The sprite skins didn’t brake with the downgrade, but I loss a lot of fps since I’m stuck with LWRP (from ~130 to ~50 fps ).
Hi, Leo-Yaik, ChuanXin. This Crash “TransformVerticesInnerLoop” is really giving me hell on
Android
Arm64
Multi-thread rendering
Unity: 2018.4.28f1
With Arm64 and Multi-thread both enabled, otherwise it doesn’t crash much
The way on my mind to solve this is to try 2018.4.36f1, which is the most recent LTS for 2018.
But Issue Tracker
is telling me it still happens on 2018.4.3f1.
It would be great if you guys could give me a hand. Is this problem already been solved in 2018.4.36f1 or can you guys tell me where to find a patch to fix it on 2018.4.28f1 ?